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frameskipping

I wanted to use something like

for(;;) {

cap << frame; if (frameno % 3 == 0) frameNo++; { Do all our stuff } imshow

Depending how high i set my frames to be skipped the face rectangle just flickers more. This is of course expected, but not desired. I just want it to process less frames (it would still get all of them of course) but have no impact on my display.

What am i missing?