Global illumination for mixed reality
currently, I am doing a research on global illumination for mixed reality. So, is it possible to do some operations on that (for instance, putting an augmented object to real scene and provide some light and illuminate it globally that seems realistic. )
I want to know the full possible opportunities of opencv in terms of global illumination sphere. How can I learn to put a virtual object to the real scene and do some stuff with its lighting (specular, diffuse)?
I would be interested to this as well. However, I do not know how easy is to do that with opencv. Maybe the new viz module could help to that.
Sounds more a job for OpenGL in my opinion.
opencv is a computer-vision library. it does not handle rendering/lighting problems.
again, look at OpenGL for this