How can I increase the patch size of keypoints?
I'm using Akaze detectors and descriptors to build a BOW codebook, but the detected keypoints are too small to be discriminative, often containing only a vertical line or a patch of color. I'd like to use larger patches, but I can't figure out how to pass this parameter to the Akaze detector.
For example, using the tutorial code (below), how can I include keypoints which have a radius of at least 15px?
#include <opencv2/features2d.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/opencv.hpp>
#include <vector>
#include <iostream>
using namespace std;
using namespace cv;
const float inlier_threshold = 2.5f; // Distance threshold to identify inliers
const float nn_match_ratio = 0.8f; // Nearest neighbor matching ratio
int main(void)
{
Mat img1 = imread("../data/graf1.png", IMREAD_GRAYSCALE);
Mat img2 = imread("../data/graf3.png", IMREAD_GRAYSCALE);
Mat homography;
FileStorage fs("../data/H1to3p.xml", FileStorage::READ);
fs.getFirstTopLevelNode() >> homography;
vector<KeyPoint> kpts1, kpts2;
Mat desc1, desc2;
Ptr<AKAZE> akaze = AKAZE::create();
akaze->detectAndCompute(img1, noArray(), kpts1, desc1);
akaze->detectAndCompute(img2, noArray(), kpts2, desc2);
BFMatcher matcher(NORM_HAMMING);
vector< vector<DMatch> > nn_matches;
matcher.knnMatch(desc1, desc2, nn_matches, 2);
vector<KeyPoint> matched1, matched2, inliers1, inliers2;
vector<DMatch> good_matches;
for(size_t i = 0; i < nn_matches.size(); i++) {
DMatch first = nn_matches[i][0];
float dist1 = nn_matches[i][0].distance;
float dist2 = nn_matches[i][1].distance;
if(dist1 < nn_match_ratio * dist2) {
matched1.push_back(kpts1[first.queryIdx]);
matched2.push_back(kpts2[first.trainIdx]);
}
}
for(unsigned i = 0; i < matched1.size(); i++) {
Mat col = Mat::ones(3, 1, CV_64F);
col.at<double>(0) = matched1[i].pt.x;
col.at<double>(1) = matched1[i].pt.y;
col = homography * col;
col /= col.at<double>(2);
double dist = sqrt( pow(col.at<double>(0) - matched2[i].pt.x, 2) +
pow(col.at<double>(1) - matched2[i].pt.y, 2));
if(dist < inlier_threshold) {
int new_i = static_cast<int>(inliers1.size());
inliers1.push_back(matched1[i]);
inliers2.push_back(matched2[i]);
good_matches.push_back(DMatch(new_i, new_i, 0));
}
}
Mat res;
drawMatches(img1, inliers1, img2, inliers2, good_matches, res);
imwrite("res.png", res);
double inlier_ratio = inliers1.size() * 1.0 / matched1.size();
cout << "A-KAZE Matching Results" << endl;
cout << "*******************************" << endl;
cout << "# Keypoints 1: \t" << kpts1.size() << endl;
cout << "# Keypoints 2: \t" << kpts2.size() << endl;
cout << "# Matches: \t" << matched1.size() << endl;
cout << "# Inliers: \t" << inliers1.size() << endl;
cout << "# Inliers Ratio: \t" << inlier_ratio << endl;
cout << endl;
return 0;
}
Are you sure your regions are too small? By default drawMatches just draw points, not full patches. Use DRAW_RICH_KEYPOINTS flag for drawMatches(...). See docs.
@Vit DRAW_RICH_KEYPOINTS does show more variation in patch size. Thanks for the tip.