# Strange Effect SURF GPU Keypoints

I have come across a strange effect when outputting the keypoints found using the GPU implementation of SURF. I am capturing frames (640x480) from a webcam and reducing the ROI before passing them to be SURF function. However, I have found when the ROI is set to anything below 305 pixels in width (with a static height of 480 pixels), there is a band of keypoints found on the right hand side of the frame. The keypoints around the area of the band change every iteration (i.e. they are not static), however they remain in the same area. This band remains there even when I cover up the lens of the webcam (i.e. when there should be no keypoints found). This effect can be seen here:

Here is my code:

  // Capture an image from the webcam
cam_0 >> img;

// Convert to grayscale
cvtColor(img,img_grey,CV_RGB2GRAY);

img_roi = img_grey(Rect(0, 0, 304, HEIGHT));

// Perform GPU SURF and obtain keypoints and descriptors
surfGPU(imgGPU, GpuMat(), keypGPU, descriptorsGPU);

// Draw the keypoints
drawKeypoints(img_grey, keyp, outImgGPU, Scalar(255, 255, 255), DrawMatchesFlags::DEFAULT);

// Show the keypoints on the image
imshow("Show Keypoints", outImgGPU);


EDIT: Also, sometimes when I block the lens of the webcam for long enough, I get the following error:

I am just wondering if anyone can point out what is going on.

Cheers

edit retag close merge delete