DecomposeProjectionMatrix clarification
Hi all,
Can someone please explain fully what the output of decomposeProjectionMatrix is?
I am giving it a 3x4 camera matrix, and I understand that the output is the intrinsic matrix, a 3x3 rotation matrix and a 4x1 translation vector. My questions are:
-Is the translation vector representing the position of the world origin in camera coordinates or visa versa? -To fully determine camera pose (i.e centre of perspective and the 'look in' direction of the camera) what would I need to do to the output matrices?
Thanks
Comments
- The translation vector will represent the position of the world frame in camera coordinates.
- I don't understand what you want to do. With decomposeProjectionMatrix, you can have the intrinsic matrix and the camera pose matrix.