Corner vector of findChessboardCorners output too large?

asked 2015-07-15 15:19:58 -0600

mjr gravatar image

So I'm trying to calibrate a camera using the tutorial code in calib3d and this tutorial. I keep getting the same error over and over (std::length_error at memory location) and I've traced it to where I try and add the corner vector given from findChessboardCorners to the image_Points vector in the last line of my code-- the corner vector is too large. Screenshot of corner vector size below:

image description

Stripped down tutorial code is below, though again I've isolated the problem to findChessboardCorners giving a seemingly nonsensical corner vector. The strange part is that there's no problem drawing the corners on the calibration image I'm using-- it appears as though the corners were calibrated perfectly. So what is the problem here? I really don't know why findChessboardCorners would be giving me such a large corner vector that I can't even add it to a list of vectors.

using namespace cv;
using namespace std;

int main(int argc, char** argv){

int numBoards = 1;
int numCornersHor=7;
int numCornersVer=5;

int numSquares = numCornersHor * numCornersVer;
Size board_sz = Size(numCornersHor, numCornersVer);

vector<vector<Point3f>> object_points;
vector<vector<Point2f>> image_points;   

vector<Point2f> corners;

int successes = 0;

Mat large_image;
Mat image;
Mat gray_image;
large_image = imread(argv[1], IMREAD_COLOR);
resize(large_image, image, Size(), .5, .5);

vector<Point3f> obj;
for (int j = 0; j<numSquares; j++)
    obj.push_back(Point3f((j / numCornersHor)*29, (j%numCornersHor)*29, 0.0f));

if (image.empty())
else if (image.channels()>1)
    cvtColor(image, gray_image, CV_BGR2GRAY);
else gray_image = image;

bool found = findChessboardCorners(image, board_sz, corners, CV_CALIB_CB_ADAPTIVE_THRESH | CV_CALIB_CB_FAST_CHECK | CV_CALIB_CB_NORMALIZE_IMAGE);

if (found)
    cornerSubPix(gray_image, corners, Size(11, 11), Size(-1, -1), TermCriteria(CV_TERMCRIT_EPS | CV_TERMCRIT_ITER, 30, 0.1));

    drawChessboardCorners(gray_image, board_sz, corners, found);


imshow("win1", image);      
imshow("win2", gray_image);

int key = waitKey(1);
if (key == 27)
    return 0;



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