Ask Your Question
0

how to detect and remove shadow of a object

asked 2015-06-07 13:19:54 -0600

Jasdeep gravatar image

updated 2015-06-07 15:51:49 -0600

hey everyone,

I am working to detect and remove shadow of a object from in image. any suggestion would be appreciated .

Thanks

edit retag flag offensive close merge delete

2 answers

Sort by ยป oldest newest most voted
0

answered 2015-07-01 02:18:03 -0600

updated 2015-07-01 04:25:37 -0600

Eduardo gravatar image

This is my code for detect shadow:

void ShadowDetection(Mat image)    
{
    Mat imageShadow =image.clone();

    int iW = imageShadow.size().width;
    int iH = imageShadow.size().height;

    Mat imgTmp = imageShadow.clone();

    unsigned char* dataTmp = imgTmp.data;

    unsigned char* data = imageShadow.data;
    int channel = imageShadow.channels();
    for(int i=5; i< iH-5; i++) //
    {
        for(int j=5; j< iW-5; j++)
        {
            int B = data[channel*(i*iW+j)];
            int G = data[channel*(i*iW+j)+1];
            int R = data[channel*(i*iW+j)+2];
            float H;
            float S;
            float V;
            //Convert RGB to HSV
            float var_R = ( R / 255.0 ) ;                    //RGB from 0 to 255
            float var_G = ( G / 255.0 );
            float var_B = ( B / 255.0 );

            float var_Min = MIN( MIN(var_R, var_G), var_B )  ;  //Min. value of RGB
            float   var_Max = MAX( MAX(var_R, var_G), var_B )  ;  //Max. value of RGB
            float   del_Max = var_Max - var_Min      ;       //Delta RGB value 

            V = var_Max;

            if ( del_Max == 0 )                     //This is a gray, no chroma...
            {
               H = 0  ;                              //HSV results from 0 to 1
               S = 0;
            }
            else                                    //Chromatic data...
            {
               S = del_Max / var_Max;

              float del_R = ( ( ( var_Max - var_R ) / 6 ) + ( del_Max / 2 ) ) / del_Max;
              float del_G = ( ( ( var_Max - var_G ) / 6 ) + ( del_Max / 2 ) ) / del_Max;
              float del_B = ( ( ( var_Max - var_B ) / 6 ) + ( del_Max / 2 ) ) / del_Max;

               if      ( var_R == var_Max ) H = del_B - del_G;
               else if ( var_G == var_Max ) H = ( 1 / 3 ) + del_R - del_B;
               else if ( var_B == var_Max ) H = ( 2 / 3 ) + del_G - del_R;

               if ( H < 0 ) H += 1;
               if ( H > 1 ) H -= 1;
            }

            //if(V>0.3 && V<0.85 && H<85 && S<0.15)
            //if(V>0.5 && V<0.95 &&  S<0.2)
            if(V>0.3 && V<0.95 &&  S<0.2)
            {
                data[channel*(i*iW+j)] = 0;// dataTmp[channel*(i*iW+j)];
                data[channel*(i*iW+j)+1]=0;// dataTmp[channel*(i*iW+j)+1];
                data[channel*(i*iW+j)+2]=0;// dataTmp[channel*(i*iW+j)+2];
            }
            else
            {


                data[channel*(i*iW+j)] =  255;
                data[channel*(i*iW+j)+1]= 255;
                data[channel*(i*iW+j)+2]= 255;
            }
        }
    }


    //Find big area of shadow
        Mat imageGray;
    cvtColor(imageShadow,imageGray,CV_RGB2GRAY);

    int dilation_size =2;
     Mat element = getStructuringElement( MORPH_ELLIPSE,
                                       Size( 2*dilation_size + 1, 2*dilation_size+1 ),
                                       Point( dilation_size, dilation_size ) );
  /// Apply the dilation operation to remove small areas
  dilate( imageGray, imageGray, element );

  vector<vector<Point> > contours;
  vector<Vec4i> hierarchy;


  /// Find contours
  findContours( imageGray, contours, hierarchy, CV_RETR_TREE, CV_CHAIN_APPROX_SIMPLE, Point(0, 0) );


  vector<vector<Point> > contoursResult;


for( int m = 0; m < contours.size(); m++ )
    { 
        int area = contourArea(contours[m]);
        if(area>400 && area < iW*iH/10)
        {
            contoursResult.push_back(contours[m]);              
        }
    }
}
edit flag offensive delete link more

Comments

@thienlamnhan could you provide sample input and output images of your code?

sturkmen gravatar imagesturkmen ( 2015-07-01 06:59:03 -0600 )edit

This code doesn't work at all...

gregoireg gravatar imagegregoireg ( 2016-08-09 17:27:59 -0600 )edit

Hi, I'm new and I've been working on image processing and shadow detection for a while. This code actually works, it's not very accurate, but at least it works. First you have to change some things (draw the contours in the final loop in stead of saving them into a data structure, so you can see the results). I can show you an example of the final result: pre-shadowdetection, after-shadowdetection.

TheAmazingProgrammer gravatar imageTheAmazingProgrammer ( 2018-01-09 18:14:00 -0600 )edit
0

answered 2017-01-05 02:13:28 -0600

hoang anh tuan gravatar image

updated 2017-01-05 02:21:08 -0600

Apply BackgroundSubtractorMOG2 to solve it. It can detect shadow. Then you use threshold to remove shadow.

// Init background substractor

Ptr<backgroundsubtractor> bg_model = createBackgroundSubtractorMOG2().dynamicCast<backgroundsubtractor>();

bg_model->apply(img, mask);

threshold(mask, mask, 200, 255, THRESH_BINARY);

edit flag offensive delete link more

Question Tools

1 follower

Stats

Asked: 2015-06-07 13:19:54 -0600

Seen: 13,487 times

Last updated: Jan 05 '17