good matcher for AR
Hello i have a lot of issue here with opencv 3
i follow this actually: http://docs.opencv.org/trunk/doc/tuto...
but i modify like this to try create a AR, my goal is intruduced to unreal engine 4, so i have a far way in front, i actually track things inside UE but is not AR yet
this is my code in simple vs2013 but i have a serius issue trying to match descriptors from webcam this is with BRISK based on oficial BRISK opencv 3 example, but i try with FAST + ORB and on my see is the better and faster option, anywhy i try with SURF but is very slow.
my crash always happen with this: cv::Ptr<cv::descriptormatcher> matcher = cv::DescriptorMatcher::create("BruteForce-Hamming");
matcher.match(objectDescriptors,sceneDescriptors,matches); BOOM all crash!
but as i say in the official BRISK example works comparising 2 images, anyone can explain me why in webcam crash?
is another matcher i can use? how flannMatcher with binarydescriptors?
my code:
#include <opencv\cv.hpp>
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/features2d/features2d.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/opencv.hpp>
#include <vector>
#include <iostream>
#include <stdio.h>
using namespace std;
using namespace cv;
int main()
{
Mat objectImg = imread("C:/pattern3.png", cv::IMREAD_GRAYSCALE);
Mat sceneImg;
Mat frame;
VideoCapture cap(1);
if (!objectImg.data || !cap.isOpened())
{
printf(" No image data \n ");
return -1337;
}
resize(objectImg, objectImg, Size(512, 512));
std::vector<cv::KeyPoint> objectKeypoints;
cv::Mat objectDescriptors;
cv::Mat sceneDescriptors;
//////////////////////////////////////
// Object: keypoint descriptors computing
cv::Ptr<cv::BRISK> ptrBrisk = cv::BRISK::create();
ptrBrisk->detect(objectImg, objectKeypoints);
ptrBrisk->compute(objectImg, objectKeypoints, objectDescriptors);
cv::Ptr<cv::DescriptorMatcher> matcher = cv::DescriptorMatcher::create("BruteForce-Hamming");
while (1)
{
cap >> frame;
cvtColor(frame, sceneImg, CV_BGR2GRAY);
std::vector<cv::KeyPoint> sceneKeypoints;
ptrBrisk->detect(sceneImg, sceneKeypoints);
ptrBrisk->compute(sceneImg, sceneKeypoints, sceneDescriptors);
std::vector< DMatch > matches;
matcher->match(objectDescriptors, sceneDescriptors, matches); // BOOM DESCTRUCTION CRASH
double max_dist = 0; double min_dist = 100;
//-- Quick calculation of max and min distances between keypoints
for (int i = 0; i < objectDescriptors.rows; i++)
{
double dist = matches[i].distance;
if (dist < min_dist) min_dist = dist;
if (dist > max_dist) max_dist = dist;
}
std::vector<cv::DMatch> good_matches;
for (int i = 0; i < objectDescriptors.rows; i++)
{
if (matches[i].distance <= max(2 * min_dist, 0.02)) {
good_matches.push_back(matches[i]);
}
}
Mat allmatchs;
drawMatches(objectImg, objectKeypoints, sceneImg, sceneKeypoints, good_matches, allmatchs, Scalar::all(-1), Scalar::all(-1), vector<char>(), 0);
imshow("Matchs", allmatchs);
imshow("AR", allmatchs);
waitKey(33);
}
return 0;
}