UMat get values
Is there anyway of accessing the pixel value at a given coordinate in a UMat image without copying the entire image back to a Mat ?
ie from C++ not in an OpenCL kernel
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Is there anyway of accessing the pixel value at a given coordinate in a UMat image without copying the entire image back to a Mat ?
ie from C++ not in an OpenCL kernel
Asked: 2015-01-28 18:46:54 -0600
Seen: 623 times
Last updated: Jan 28 '15
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