asked 2014-09-22 10:42:11 -0500

So, here is the question:

Does gpu::FarnebackOpticalFlow() have an asynchronous version? I mean, of course you can call it using a stream but the point is that it seems that it doesnt work, because the times are the same.

Thanks for reading and answer me if you had the same problem, please.

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could you explain 'asynchronous' ?

berak gravatar imageberak ( 2014-09-22 10:45:34 -0500 )edit

Sure. Asynchronous version, what it's to say, a non-blocking call. You call gpu::FarnebackOpticalFlow() and the CPU can keep working at the same time.

FernandoCobo gravatar imageFernandoCobo ( 2014-09-22 10:50:12 -0500 )edit