to understand and test i tried to implement the code below. May be it will be helpful for some one who want to fix
#include <iostream>
#include "opencv2/highgui/highgui.hpp"
#include "opencv2/imgproc/imgproc.hpp"
using namespace cv;
using namespace std;
void process( Mat src );
int main()
{
Mat clk(640,640,CV_8UC3);
Point cent(320,320);
Point perim(320,0);
float sec_angle=270;
while(1)
{
if(sec_angle>360)sec_angle=sec_angle-360;
perim.x = (int)round(cent.x + 200 * cos(sec_angle * CV_PI / 180.0));
perim.y = (int)round(cent.y + 200 * sin(sec_angle * CV_PI / 180.0));
line( clk,cent,perim, Scalar(0,255,255), 8 );
process( clk );
putText( clk, format("%f",sec_angle), perim, FONT_HERSHEY_PLAIN, 2, Scalar(0,0,255) );
imshow("Clock",clk);
clk.setTo(0);
sec_angle ++;
char c=waitKey();
if(c==27)break;
}
return 0;
}
void process( Mat src )
{
Mat gray;
cvtColor( src, gray, COLOR_BGR2GRAY );
gray = gray > 127;
vector<vector<Point> > contours;
findContours(gray.clone(), contours, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_SIMPLE);
RotatedRect _minAreaRect;
for (size_t i = 0; i < contours.size(); ++i)
{
_minAreaRect = minAreaRect( Mat(contours[i]) );
Point2f pts[4];
_minAreaRect.points(pts);
double angle = atan2(pts[0].y - pts[1].y,pts[0].x - pts[1].x) * 180.0 / CV_PI;
putText( src, format("minAreaRect : %f, %f",_minAreaRect.angle, angle), Point(30,30), FONT_HERSHEY_PLAIN, 2, Scalar(0,0,255) );
for( int j = 0; j < 4; j++ )
line(src, pts[j], pts[(j+1)%4], Scalar(0, 255, 0), 2, LINE_AA);
_minAreaRect = fitEllipse( Mat(contours[i]) ) ;
_minAreaRect.points(pts);
angle = atan2(pts[0].y - pts[1].y,pts[0].x - pts[1].x) * 180.0 / CV_PI;
putText( src, format("fitEllipse : %f, %f",_minAreaRect.angle, angle ), Point(30,70), FONT_HERSHEY_PLAIN, 2, Scalar(0,0,255) );
for( int j = 0; j < 4; j++ )
line(src, pts[j], pts[(j+1)%4], Scalar(0, 0, 255), 1, LINE_AA);
}
}
Thank you for reporting, it seems that you're right - would be nice if you could fix it and make a pull-request!
Indeed, take a look at the how to contribute page. It would be nice if you provided a fix for this.