how I correct the perspective?
how do I correct the perspective and keeping the aspect ratio of a car plate? this is the code:
Mat src = imread(path);
Mat thr;
cvtColor(src, thr, CV_BGR2GRAY);
threshold(thr, thr, 70, 255, CV_THRESH_BINARY);
vector< vector <Point> > contours; // Vector for storing contour
vector< Vec4i > hierarchy;
int largest_contour_index = 0;
int largest_area = 0;
Mat dst(src.rows, src.cols, CV_8UC1, Scalar::all(0)); //create destination image
findContours(thr.clone(), contours, hierarchy, CV_RETR_EXTERNAL, CV_CHAIN_APPROX_SIMPLE); // Find the contours in the image
for (int i = 0; i< contours.size(); i++){
double a = contourArea(contours[i], false); // Find the area of contour
if (a>largest_area){
largest_area = a;
largest_contour_index = i; //Store the index of largest contour
}
}
drawContours(dst, contours, largest_contour_index, Scalar(255, 255, 255), CV_FILLED, 8, hierarchy);
vector<vector<Point> > contours_poly(1);
approxPolyDP(Mat(contours[largest_contour_index]), contours_poly[0], 5, true);
Rect boundRect = boundingRect(contours[largest_contour_index]);
if (contours_poly[0].size() == 4){
std::vector<Point2f> quad_pts;
std::vector<Point2f> squre_pts;
quad_pts.push_back(Point2f(contours_poly[0][0].x, contours_poly[0][0].y));
quad_pts.push_back(Point2f(contours_poly[0][1].x, contours_poly[0][1].y));
quad_pts.push_back(Point2f(contours_poly[0][3].x, contours_poly[0][3].y));
quad_pts.push_back(Point2f(contours_poly[0][2].x, contours_poly[0][2].y));
squre_pts.push_back(Point2f(boundRect.x, boundRect.y));
squre_pts.push_back(Point2f(boundRect.x, boundRect.y + boundRect.height));
squre_pts.push_back(Point2f(boundRect.x + boundRect.width, boundRect.y));
squre_pts.push_back(Point2f(boundRect.x + boundRect.width, boundRect.y + boundRect.height));
Mat transmtx = getPerspectiveTransform(quad_pts, squre_pts);
Mat transformed = Mat::zeros(src.rows, src.cols, CV_8UC3);
warpPerspective(src, transformed, transmtx, src.size());
Point P1 = contours_poly[0][0];
Point P2 = contours_poly[0][1];
Point P3 = contours_poly[0][2];
Point P4 = contours_poly[0][3];
line(src, P1, P2, Scalar(0, 0, 255), 1, CV_AA, 0);
line(src, P2, P3, Scalar(0, 0, 255), 1, CV_AA, 0);
line(src, P3, P4, Scalar(0, 0, 255), 1, CV_AA, 0);
line(src, P4, P1, Scalar(0, 0, 255), 1, CV_AA, 0);
rectangle(src, boundRect, Scalar(0, 255, 0), 1, 8, 0);
rectangle(transformed, boundRect, Scalar(0, 255, 0), 1, 8, 0);
imshow("quadrilateral", transformed);
imshow("thr", thr);
imshow("dst", dst);
imshow("src", src);
waitKey();
}
else
cout << "Make sure that your are getting 4 corner using approxPolyDP..." << endl;
these are the images original and result
How I keep the aspect ratio?