Possible code bug in frame blending in gpu/NPP_staging.cu
Code of OpenCV 2.4.8:
I was trying to figure out how OpenCV doing the frame interpolation given forward and backward optical flow. I found the code in modules/gpu/src/nvidia/NPP_staging/NPP_staging.cu is very weird. Specifically, in function nppiStInterpolateFrames
(Line 2006~2097) it is first to warp the flow fields (to offset the reference pixel position for doing inverse warping, in my opinion). However, in the 4th call of function nppiStVectorWarp_PSF2x2_32f_C1()
, it is using bwdU
as the output buffer (Line 2079), where I guess it should be bwdV
instead. Checking the previous 3 call of the same function would easily discover that this should be a typo.
Another bug is inside function BlendFramesKernel
, I believe Line 1936~1941, which is
if (b0 && b1)
{
// pixel is visible on both frames
out[pos] = tex2D(tex_src0, x - _u * theta, y - _v * theta) * (1.0f - theta) +
tex2D(tex_src1, x + _u * (1.0f - theta), y + _v * (1.0f - theta)) * theta;
}
should be as follows instead (because it is supposed to use bi-directional optical flow),
if (b0 && b1)
{
// pixel is visible on both frames
out[pos] = tex2D(tex_src0, x - _u * theta, y - _v * theta) * (1.0f - theta) +
tex2D(tex_src1, x - _ur * (1.0f - theta), y - _vr * (1.0f - theta)) * theta;
}
In practice, the two bugs are usually unnoticeable. But fixing the bugs does reduce artifacts in some cases. I suggest the authors check the code carefully and fix the obvious typo/logical errors. Thanks. Any comment is welcome.
great !
now report your findings on the issues page
better even, if you can come up with a pull request on github to fix it .