HoG constructor and detectMultiScale parameters effetcs
Hi I am trying to understand various parameters that HoG uses but it isn't documented properly in the docs (CPU version). There are some explanation on the GPU::HogDescriptor though but I find it difficult to understand as I was new to the whole image processing area but I needed to implement a mini-project using HoG asap.
So my question is, how does these parameters (win_size, block_size, block_stride, hit_threshold, win_stride, padding, group_threshold etc.) affects accuracy, performance, reliability, false positives.
By the way I did try to read the Dalal,Triggs papers but there are too many concepts to understand but too few amount of time. Therefore I was wondering can anyone shed some light on how these parameters affects those attributes. Thanks a lot