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Hardware dependency and existence of OpenCV in Android

asked 2013-12-20 11:15:30 -0600

MTA gravatar image

updated 2013-12-20 12:31:58 -0600

Moster gravatar image

I'm an Android developer intending to develop a public app for users with different hardware.

I have some question that I could find an answer to in the doc but as it's not easily accessible, I would like to ask them him to save time not only for me but for future 'new comers':

-- I understood that the minimum support to Android is 3.0, is that correct?

--What would happen when using AsyncInit to bind to openCV Manager service and the open CV Manager app is NOT installed? Is there anyway known 'best practice' to ask users to download the app?

-- Would Open CV code work on all hardware when using a built in OpenCV code inside my app package?

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In case you ever open another question, dont use hashtags. This has some influence on the search function, creating double tags, etc.

Moster gravatar imageMoster ( 2013-12-20 12:32:30 -0600 )edit

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answered 2013-12-20 12:22:56 -0600

Moster gravatar image

updated 2013-12-20 12:24:11 -0600

Actually, according to the docs, the minimum android api level is 8, android 2.2 (froyo). You should just use 3.0 or higher as the target platform version(can be set in the androidmanifest, but I guess you know).

Opencv will automatically ask the user to download the app from the play store, in case it is not installed. You dont need to take care of that.

Thats really hard to answer. There can arise problems when using the camera (which is often needed for any kind of opencv application). Its not working on all devices. In case the user does not run into camera issues, the code should always run fine.

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Asked: 2013-12-20 11:15:30 -0600

Seen: 156 times

Last updated: Dec 20 '13