Is that an occlusion depth research problem?
I'm having a problem that I'm doing mixed reality application and the depth camera(ZED) see that window in the car, which should not be. I'm cutting out bases on threshold distance. that's a Mixed Reality scene, that's done in a car, I'm trying to cut out everything expect virtual reality stuff, as you see the windows are not cut out
I'm having a depth camera, which I cut out everything based on thresholded distance if z < distance, discard did temporal filtering, there are less flickering but right now as you see there are places where the cut out is not working
no matter what principle your depth camera uses, it will struggle with reflections on the surface of that window. prepare to accept this defect.