OpenCV - OpenGL - OpenCL Interop

asked 2020-07-09 17:59:53 -0500

Hi guys

I'm writing a very basic program to monitor performance when copying from a cv::ogl::Texture2D to a cv::ogl::Buffer (using the copyTo function), and from there to an OpenCL cv::UMat (using cv::ogl::mapGLBuffer). It seems to me on papre this should work all on the GPU but I'm having trouble even running this code:

#include "mainwindow.h"
#include <QApplication>

#include <opencv2/core.hpp>
#include <opencv2/core/opengl.hpp>
#include <opencv2/core/ocl.hpp>
#include <opencv2/core/mat.hpp>

#include <QOpenGLWidget>
#include <QOpenGLExtraFunctions>
#include <QOpenGLShaderProgram>
#include <QOpenGLExtensions>

cv::UMat cvUMat;
cv::ogl::Texture2D* cvglTexture;
cv::ogl::Buffer cvglBuffer;

int main(int argc, char *argv[])
QApplication a(argc, argv);
MainWindow w;;



return a.exec();

This is the error I get:

Exception at 0x7ffc886da799, code: 0xe06d7363: C++ exception, flags=0x1 (execution cannot be continued) (first chance) in opencv_world430d!cv::UMat::deallocate

And this is my stack:

1  RaiseException         KERNELBASE           0x7ffc886da799 
2  CxxThrowException      VCRUNTIME140D        0x7ffc67097ec7 
3  cv::UMat::deallocate   opencv_world430d     0x7ffc12f21236 
4  cv::UMat::deallocate   opencv_world430d     0x7ffc12f21387 
5  cv::UMat::deallocate   opencv_world430d     0x7ffc12e7f464 
6  main                   main.cpp         30  0x7ff79585297f 
7  WinMain                qtmain_win.cpp   104 0x7ff79585667d 
8  invoke_main            exe_common.inl   107 0x7ff795854aad 
9  __scrt_common_main_seh exe_common.inl   288 0x7ff79585499e 
10 __scrt_common_main     exe_common.inl   331 0x7ff79585485e 
11 WinMainCRTStartup      exe_winmain.cpp  17  0x7ff795854b39 
12 BaseThreadInitThunk    KERNEL32             0x7ffc894e7bd4 
13 RtlUserThreadStart     ntdll                0x7ffc8ac6ce51

I'm using QT and OpenCV 430 (debug) built for VC15 (I'm using the QT 5.12.0 MSVC2017 compiler) on windows. I have other projects that use cv::UMat and everything runs smooth there but looks like there are some complications with OpenGL interop. Any thoughts on where to get started and what to check would definitely be helpful!


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