Triangulate points using Hartley & Zisserman (iterative) method [closed]

asked 2019-12-26 11:06:56 -0600

BadMachine gravatar image

updated 2019-12-26 12:00:26 -0600

I stuck with triangulation in my project, i'm trying to get real-world xyz coordinates from calibrated stereo-pair. Native triangulatePoints by opencv works, but there many inaccurate coordinates. Now im tryin` to implement this one: CLICK so, when i use this method i get so accurate z-coordinate(depth), but also x and y coordinates looks static ( when z in range 20-150, x and y always near to -10). What i missed? Where am i wrong? Any suggestion and/or advice are welcome.

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Closed for the following reason the question is answered, right answer was accepted by BadMachine
close date 2019-12-27 06:45:39.692791