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Reduce line thickness - skeletonization and canny related

asked 2013-10-06 08:18:35 -0600

Phoeniyx gravatar image

updated 2013-10-06 08:51:01 -0600

berak gravatar image

Hey guys. I have a set of shapes with varying border thicknesses. How can I reduce their thickness to the smallest amount? (i.e. a trace of each shape with 1 pixel thickness).

When I use the "canny" method, I get the usual double border issue b/c of the large thickness of the original shape's border. When I use a skeletonization approach, I am not really sure how to implement "when to stop" the skeletonization process. The erosion & opening sequence reduces the border thickness nicely on each iteration, but if you don't stop at the right moment, then some shapes just disappear. If you stop too early, then some shapes will still be "too thick". In fact, you can't find an iteration that is satisfactory to all shapes. May have to do the skeletonization a shape at a time - then it still leaves the issue of when to stop.

Do you guys have any ideas what other techniques I can use? Thanks.

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answered 2013-10-06 08:23:33 -0600

Guanta gravatar image
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Great, thank you. Will review that algorithm. I did search, but didn't find this post.

Phoeniyx gravatar imagePhoeniyx ( 2013-10-06 08:40:38 -0600 )edit

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Asked: 2013-10-06 08:18:35 -0600

Seen: 8,046 times

Last updated: Oct 06 '13