# Stretch all of the image rows in order to make them of constant length

Hi, I have the left side image and I want to stretch the rows in order to obtain the right side image. APPROACH 1:

This code (from here), gives me the contours.

vector< vector<Point> > contours;
contours.push_back(contour);

// you could also reuse img1 here
Mat mask = Mat::zeros(poseNormImg.rows, poseNormImg.cols, CV_8UC1);

// CV_FILLED fills the connected components found

// let's create a new image now
Mat crop(poseNormImg.rows, poseNormImg.cols, CV_8UC3);

// set background to green
crop.setTo(Scalar(255,255,0));

// and copy the magic apple

imshow("cropped", crop);


How can I stretch the image from the contours, since it is a polygon with 10 points and and not a rectangle?

APPROACH 2:

Based on this question, I implemented this function , witch allow me to stretch a rectangle.

/**
* http://stackoverflow.com/questions/7838487/executing-cvwarpperspective-for-a-fake-deskewing-on-a-set-of-cvpoint
*/
Mat deskewing(Mat src, Point pt1, Point pt2, Point pt3, Point pt4)
{
vector<Point> not_a_rect_shape;
not_a_rect_shape.push_back(pt1);
not_a_rect_shape.push_back(pt2);
not_a_rect_shape.push_back(pt3);
not_a_rect_shape.push_back(pt4);

// Assemble a rotated rectangle out of that info
RotatedRect box = minAreaRect(cv::Mat(not_a_rect_shape));
std::cout << "Rotated box set to (" << box.boundingRect().x << "," << box.boundingRect().y << ") " << box.size.width << "x" << box.size.height << std::endl;

Point2f pts;

box.points(pts);

cv::Point2f src_vertices;
src_vertices = pts;
src_vertices = pts;
src_vertices = pts;

Point2f dst_vertices;
dst_vertices = Point(0, 0);
dst_vertices = Point(box.boundingRect().width-1, 0); // Bug was: had mistakenly switched these 2 parameters
dst_vertices = Point(0, box.boundingRect().height-1);
dst_vertices = Point(box.boundingRect().width-1, box.boundingRect().height-1);

Mat warpAffineMatrix = getAffineTransform(src_vertices, dst_vertices);

cv::Mat rotated;
cv::Size size(src.cols/2/*box.boundingRect().width*/, box.boundingRect().height);
warpAffine(src, rotated, warpAffineMatrix, size, INTER_LINEAR, BORDER_CONSTANT);

return rotated;
}


Since I was not able to stretch the entire polygon sub matrix, I thought of decomposing the polygon in to rectangles, stretching those areas and then sum them.

Using this approach I have two problems: the rectangle area is re sized to min area and rotated.

Is this the correct approach or is there another way?

Thank you

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