Gpu memory leak when resizing asynchronously
I'm facing some problem with gpu resize using opencv. Here is my code:
#define MX 500
#define ASYNC 0
class job {
public:
cv::cuda::GpuMat gpuImage;
cv::cuda::Stream stream;
cv::Mat cpuImage;
~job() {
printf("job deleted\n");
}
};
void onComplete(int status, void* uData) {
job* _job = (job*) uData;
delete _job;
}
void resize(job* _job, vector<uchar> buffer) {
_job->cpuImage = cv::imdecode(buffer, cv::IMREAD_COLOR);
if (ASYNC) {
_job->gpuImage.upload(_job->cpuImage, _job->stream);
cv::cuda::resize(_job->gpuImage, _job->gpuImage, cv::Size(100, 100), 0, 0, cv::INTER_NEAREST, _job->stream);
_job->gpuImage.download(_job->cpuImage, _job->stream);
_job->stream.enqueueHostCallback(onComplete, _job);
// _job->stream.waitForCompletion();
} else {
_job->gpuImage.upload(_job->cpuImage);
cv::cuda::resize(_job->gpuImage, _job->gpuImage, cv::Size(100, 100), 0, 0, cv::INTER_NEAREST);
_job->gpuImage.download(_job->cpuImage);
delete _job;
}
}
vector<uchar> readFile(string filename) {
std::ifstream input(filename, std::ios::binary);
std::vector<unsigned char> buffer(std::istreambuf_iterator<char>(input),{});
return buffer;
}
int main() {
for (int i = 0; i < MX; i++) {
vector<uchar> buf = readFile("input.jpg");
job* _job = new job();
resize(_job, buf);
printFreeGPUMemory();
}
while (true) {
// wait
}
return 0;
}
When I run resize synchronously (ASYNC = 0), the code works perfectly fine. But when I run it asynchronously (ASYNC = 1), it seems that some gpu memory is lost somewhere despite the fact that I have deleted all created GpuMats and Streams. The more loop I run, the less free memory I have. is there a bug or part of my code is wrong?