Chromatic Surface
I am working on a project that involves removing highlight areas of an image. I stumbled on the paper; Real-time Specular Highlight Removal Using Bilateral Filtering, which has shown some promising results. For it to work though, they require
the input images have chromatic surfaces
My questions are:
- What is a chromatic surface? Taking a guess from the input images shown in the paper, they all share a dark background. Is this what a chromatic surface is? Just an image with a dark background? Does the object have to be up-close?
- Given your standard BGR input image, is it possible to convert it to the required standard i.e. chromatic surface? If yes, how?
The second question might sound stupid but that is because I have zero knowledge of what a chromatic surface is in the first place. Any guidance will be greatly appreciated.
I have no clue what a chromatic surface is. Perhaps you could write to the author: n-ahuja[at]illinois[dot]edu
I also posted the question "what is a chromatic surface?" to gamedev.net.
@sjhalayka Appreciate it mate! I will reach out to the author and update should I hear back. It would be awesome as well if u could directly link the question from gamedev
@eshrima Yep, I put the link to here in the question on gamedev.net. :)
The current link takes me to the homepage and not the exact question on gamedev. Found it! Here's the question on gamedev
Oh sorry, this is the direct link: https://www.gamedev.net/forums/topic/...
Did you read what Scouting Ninja wrote? I have no idea what they mean, but it looks like an answer.
I just did. I understood the explanation. You can go ahead and quote their response as an answer to my question. I'll mark it as the answer
Thanks very much.
@berak What is the rule for spamming accounts? Take a look at that one ^^
@eshirima -- "full-on", i'd say, thanks again for the notice !