openCV triangulatePoints() and stereoRectify() relation ?

asked 2017-11-10 12:05:22 -0600

malharjajoo gravatar image

updated 2017-11-10 12:25:27 -0600


I am currently trying to triangulate points from 2 images obtained by a stereo camera ( 2 cameras ) setup.

I have already done -

  1. camera calibration for intrinsic parameters for each camera

  2. then found their relative pose using the stereoCalibrate() function ( Output is R, and T vectors between the two cameras).

  3. From what I understand, I need to now use stereoRectify() to simplify the stereoCorrespondence problem later during triangulation. The triangulation is not working hence I think the issue is during stereoRectify( ).

  4. On getting new input image, I detect corners, then use cv::undistortPoints( ) on them.

  5. Finally I try t triangulate but this is not working.

The relevant part of my code is ( I am detecting corners using cv::findChessBoardCorners( ) )-

cv::stereoRectify(cameraMatrix1, distCoeffs1,
             cameraMatrix2, distCoeffs2,
              imageSize, R, T, R1, R2, P1, P2, Q,
              CALIB_ZERO_DISPARITY, 1, imageSize, &validRoi[0], &validRoi[1]);


However, can someone please explain the output of stereoRectify( ) ? The output has P1 and P2 separately, and the documentation refers to them as Projection Matrix for each camera. However what I don't understand -

1) Why are these called projection matrices when they dont have rotation elements contained in it ? It seems more like new camera matrix.

2) The output also contains R1 and R2. Why isn't this needed by cv::triangulatePoints( ) ?

3) Am I supposed to pass P1 and P2 directly to cv::triangulatePoints() ? Or do I need to multiply it with R1/R2 like projMatrix1 = R1 * P1 projMatrix2 = R2 * P2

and then pass this to cv::triangulatePoints() ?

I would be really grateful if someone can help out with this!

Thanks !!

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Hi, maybe it is easier to omit stereoRectify and start with simple sample which gives you more reasonable projection matrices. Try to take a look on this answer:

I am still new to this, so would be better to check my answers with someone else 1. Projection matrix consist of instristic and extristic matrix (decomposition could be done). I feel like projection matrix is more named as camera matrix More about decomposition could be found here: (the article has 3 parts). 2. I do not know. 3. Yes. It should be passed directly.

So far with the answer mentioned earlier I got reasonable results.

Good luck!

JankaSvK gravatar imageJankaSvK ( 2018-03-29 17:26:45 -0600 )edit