Ask Your Question
0

Blender with transparent background

asked 2017-03-30 05:36:38 -0600

pcardoso gravatar image

Is there a way to use a blender (e.g.: the FeatherBlender) but generating an output image with a transparent background?

I am trying to use (or abuse) the FeatherBlender to copy an image with a mask, but I want to smooth the edges a bit, like the feather tool in Photoshop.

The mask was generated with the grabcut algorithm. I want to smooth the edges a bit, since they are a bit jagged.

Thanks

edit retag flag offensive close merge delete

Comments

maybe this will be helpful

sturkmen gravatar imagesturkmen ( 2017-03-30 05:47:58 -0600 )edit

1 answer

Sort by ยป oldest newest most voted
1

answered 2017-03-30 10:36:10 -0600

LBerger gravatar image

I'm not sure but I think you can try something like this :

String nomFic = "c:/lib/opencv/samples/data/baboon.jpg";
Mat img1 = imread(nomFic, IMREAD_COLOR);
nomFic = "c:/lib/opencv/samples/data/lena.jpg";
Mat img2 = imread(nomFic, IMREAD_COLOR);
img1.convertTo(img1, CV_16SC3);
img2.convertTo(img2, CV_16SC3);
vector<Mat> x = { img1,img2 };
vector<UMat> ponderation;
vector<UMat> masque;
vector<Point> tl;
vector<Size> taille;

taille.push_back(img1.size());
taille.push_back(img2.size());
tl.push_back(Point(0, 0));
tl.push_back(Point(0, 0));
masque.push_back(UMat(img1.size(), CV_8UC1, Scalar(255)));
masque.push_back(UMat(img2.size(), CV_8UC1, Scalar(0)));
{
    Mat xtmp = masque[1].getMat(ACCESS_RW);
    circle(xtmp, Point(256, 256), 100,Scalar(255),-1);
}
Ptr<cv::detail::Blender> mixeurFeather2 = cv::detail::Blender::createDefault(cv::detail::Blender::FEATHER);
mixeurFeather2->prepare(tl, taille);
mixeurFeather2.dynamicCast<cv::detail::FeatherBlender>()->setSharpness(0.01);
for (int i = 0; i < x.size(); i++)
{
    mixeurFeather2->feed(x[i], masque[i], tl[i]);
}
mixeurFeather2.dynamicCast<cv::detail::FeatherBlender>()->createWeightMaps(masque, tl, ponderation);
{
    Mat xtmp = ponderation[0].getMat(ACCESS_RW);
    Rect r = Rect(220, 220, 72, 72);
    xtmp(r).setTo(1);
}

Then it is not finished but you have in ponderation[0] and ponderation[1] weighted maps for each image. You can modify and do your own blender algorithm... Unfortunately you cannot set new weighted map in FeatherBlender.

edit flag offensive delete link more

Comments

Thanks , but I ended up not using FeatherBlender at all.

I used split and merge to set my mask (after a little dilation and blurring) as the alpha channel of the source image. Seems to work well enough.

    cv::Mat kernel = cv::getStructuringElement(cv::MORPH_RECT, cv::Size(5, 5));
    cv::Mat dilatedMask;
    cv::dilate(mask, dilatedMask, kernel);

    GaussianBlur(dilatedMask, mask, cv::Size(11, 11), 0, 0, BORDER_REFLECT);

    vector<Mat> imageChannels(4);
    cv::split(foreground, imageChannels);
    imageChannels[3] = mask;

    cv::Mat res;
    cv::merge(imageChannels, res);
pcardoso gravatar imagepcardoso ( 2017-03-30 10:56:02 -0600 )edit

Question Tools

1 follower

Stats

Asked: 2017-03-30 05:36:38 -0600

Seen: 532 times

Last updated: Mar 30 '17