Have you try in viz :
| Help:
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p, P : switch to a point-based representation
w, W : switch to a wireframe-based representation (where available)
s, S : switch to a surface-based representation (where available)
j, J : take a .PNG snapshot of the current window view
k, K : export scene to Wavefront .obj format
ALT + k, K : export scene to VRML format
c, C : display current camera/window parameters
F5 : enable/disable fly mode (changes control style)
e, E : exit the interactor
q, Q : stop and call VTK's TerminateApp
+/- : increment/decrement overall point size
+/- [+ ALT] : zoom in/out
r, R [+ ALT] : reset camera [to viewpoint = {0, 0, 0} -> center_{x, y, z}]
ALT + s, S : turn stereo mode on/off
ALT + f, F : switch between maximized window mode and original size
You can use mouse with right and left button and wheel with alt shift and ctrl modifier too..
ligQGLViewer is great.
german (forgot to delete it ..)
well said, though!