Losing alpha channel when passing from Unity to OpenCV?

asked 2016-12-20 13:01:32 -0500

Nikolaos gravatar image

updated 2017-08-22 06:51:48 -0500

Hello, I'm trying to develop an educational application using Unity3d and OpenCV (c++ Dll). My problem is that when I pass an image from unity encoded in PNG (in BGRA32 textureFromat) to OpenCV, if i save the image through OpenCV it looks like alpha channel is removed. Alpha channel is critical in some 'heavy' OpenCV-side operations for my application and this removal is disastrous.

This is what i get by saving the image from Unity (there is a transparent border) before sending it to OpenCV dll image description

This is what i get by saving the image from OpenCV image description

Here is the relative portion of the c++ code

public void saveIncomingImageArray(uchar * imMedium, int imMediumLength) {

         std::vector<uchar> vectordataImMedium(imMedium, imMedium + imMediumLength);

     cv::Mat data_mat_medium(vectordataImMedium, true);

     mediumImage = cv::imdecode(data_mat_medium, CV_LOAD_IMAGE_UNCHANGED);

     cv::imwrite("From Opencv1_medium.png", mediumImage, compression_params);

}

compression_params are defined just before the saveIncomingImageArray function
and here is the c# code respectful

//Create a texture2D to pass data from rendertexture with BGRA32 format

    Texture2D textMedium = new Texture2D(rtMedium.width, rtMedium.height, TextureFormat.BGRA32, false);

    textMedium.alphaIsTransparency = true;

    textMedium.Apply();

//fill texture2D with data from rendertexture - function defined in my code elsewhere

    RenderTextureToTexture2D(ref rtMedium, ref textMedium);

//create the array to pass to OpenCV

   byte[] imageMedium = textMedium.EncodeToPNG();

I think I need some help or some guidance, Thank you.

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Comments

First here it's an opencv forum (read faq) it is difficult to help you with third party lib or wrappers and c#.

I have tested :

Mat pngimg = imread("c:/Users/Laurent.PC-LAURENT-VISI/Desktop/test.png",IMREAD_UNCHANGED);
cout<<"imread : "<<pngimg.channels() <<"\n";
imwrite("c:/Users/Laurent.PC-LAURENT-VISI/Desktop/test1.png",pngimg);
pngimg = imread("c:/Users/Laurent.PC-LAURENT-VISI/Desktop/test1.png", IMREAD_UNCHANGED);
cout << "imread after imwrite: " << pngimg.channels() << "\n";

result :

imread : 4
imread after imwrite: 4

On my disk image saved is good. Imread is called decoder->readData( *data ); exactly as like imdecode. may be I'm wrong but I don't think problem is in opencv

LBerger gravatar imageLBerger ( 2016-12-20 14:32:26 -0500 )edit

Than you for your time and for your answer. I performed a similar test and the result agree with your test. I still wonder if there is something wrong in my c++ code in the way that I construct data_mat_medium from buffer and in the decoding process. Also I think it's unfair for the question to be downvoted for mentioning the C# side of the code. I present the c# side to show that just before sending the image, this image really had an alpha channel and I think that this is important. I can remove the unity and c# stuff from the question if it is better for everyone. I apologize again and thank you one more time.

Nikolaos gravatar imageNikolaos ( 2016-12-20 23:34:53 -0500 )edit

Opencv is a large lib 20000 commits for 8 years.May be 30 tags since 2.2 version and last one is 3.2.0-rc. I have tested with 3.2.0-rc. If you tested too and found same result problem is not in opencv.

There is no problem to help you for your problem if you can give a piece code in c++ java or python and give OS and opencv version.

LBerger gravatar imageLBerger ( 2016-12-21 02:50:39 -0500 )edit

I found a solution by replacing the lines

std::vector<uchar> vectordataImMedium(imMedium, imMedium + imMediumLength);

cv::Mat data_mat_medium(vectordataImMedium, true);

mediumImage = cv::imdecode(data_mat_medium, 1);

with these

cv::Mat imgBuf(cv::Size(1280, 960), CV_8UC4, imMedium);

mediumImage= cv::imdecode(imgBuf, CV_LOAD_IMAGE_UNCHANGED);

Thank you again for time and your interest.

Nikolaos gravatar imageNikolaos ( 2016-12-21 06:21:47 -0500 )edit

Can you try without imdecode ?

mediumImage= imgBuf;
LBerger gravatar imageLBerger ( 2016-12-21 06:32:12 -0500 )edit

I tried that but the third party application crashed. After debugging the DLL visual studio gave me this message

Unhandled exception at 0x00007ffa401dc58a (opencv_imgcodecs310d.dll) in Unity.exe: 0xC0000005: Access violation reading location 0x000000002476d000.

at

line 831 : memcpy(png_ptr->row_buf + 1, row, row_info.rowbytes);

Nikolaos gravatar imageNikolaos ( 2016-12-21 06:53:43 -0500 )edit

Try to do not use imdecode :

cv::Mat mediumImage(cv::Size(1280, 960), CV_8UC4, imMedium);
LBerger gravatar imageLBerger ( 2016-12-21 07:35:01 -0500 )edit

Sorry for the delay (too much paperwork), not using imdecode doesn't seem to work, here are 5 steps from the debugging process (it shows with imdecode - which works and without imdecode - which deosn't work with some info from the vs debugger) https://s30.postimg.org/j3hqd5601/Ste...https://s30.postimg.org/ndwe8qb35/Ste...https://s30.postimg.org/hr4mozxy9/Ste...https://s30.postimg.org/meaoqrlb5/Ste...https://s30.postimg.org/fp45aqzz5/Ste...

note at step4 the "prevAllocator=????" , it doesn't look right.

Nikolaos gravatar imageNikolaos ( 2016-12-22 13:37:34 -0500 )edit

Something is wrong in your code. Try this small sample :

fstream fs;
fs.open("f:\\lib\\opencv\\samples\\data\\opencv-logo-white.png",ios::binary|ios::in);
fs.seekp(0, ios_base::end);
int nbByte=fs.tellp();
fs.seekp(0,ios_base::beg);
vector<char> tmp(nbByte);
fs.read(tmp.data(),nbByte);// in buffer I have got a png image 
Mat img=imdecode(tmp,IMREAD_UNCHANGED); // image is decode now
cout<<img.rows<<"\t"<<img.cols<<"\n";

You example should work like my example

LBerger gravatar imageLBerger ( 2016-12-22 14:12:39 -0500 )edit