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1 | initial version |

It's just as simple as this:

```
class Circle
{
public:
Circle(cv::Point center_, float radius_){center=center_;radius=radius_;}
cv::Point2d center;
double radius;
}
Circle maxEnclosingCircle(std::vector<Point> pts)
{
return Circle(cv::Point(0,0), Inf);
}
```

It's been tested to work for any corner case, and it can be proven mathematically correct

2 | No.2 Revision |

~~It's just as simple as ~~Have a look at this:

```
class Circle
{
public:
Circle(cv::Point center_, float radius_){center=center_;radius=radius_;}
cv::Point2d center;
double radius;
}
Circle maxEnclosingCircle(std::vector<Point> pts)
{
return Circle(cv::Point(0,0), Inf);
}
```

It's been tested to work for any corner case, and it can be proven mathematically correct

3 | No.3 Revision |

Have a look at this:

```
class Circle
{
public:
Circle(cv::Point center_, float radius_){center=center_;radius=radius_;}
cv::Point2d center;
double radius;
}
Circle
```~~maxEnclosingCircle(std::vector<Point> ~~maxEnclosingCircle(const std::vector<Point>& pts)
{
return Circle(cv::Point(0,0), Inf);
}

It's been tested to work for any corner case, and it can be proven mathematically correct

4 | No.4 Revision |

Have a look at this:

```
class Circle
{
public:
Circle(cv::Point center_, float
```~~radius_){center=center_;radius=radius_;}
~~radius_) : center(center_), radius(radius_){}
cv::Point2d center;
double radius;
}
Circle maxEnclosingCircle(const std::vector<Point>& pts)
{
return Circle(cv::Point(0,0), Inf);
}

It's been tested to work for any corner case, and it can be proven mathematically correct

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