1 | initial version |
Better and general answer is out of OpenCV scope and would requires many pages to investigate different scenario and intra thread events and communication.
Short answer Use a thread safe queue for your logical data.
If you want to use simple implementation:
below is mine:
class MyData
implements your logical data. class VerySimpleThreadSafeFIFOBuffer
as name says is a generic thread safe FIFO. Follow test functions for how to use.
Compare GetDataMemoryCount()
and GetMatMemoryCount()
with GetItemCount()
to see that memory recycling is effective. One test:
Queued Item:496
Queue Max Size: 15
Unique Data Allocation: 32
Unique Mat Allocation: 28
This is an example. It should work but things could be done better and with many improvements. BTW it could be useful in many case
#include <queue>
#include <thread>
#include <mutex>
class MyData
{
public:
//we use a struct to have simple copy without forget some members
typedef struct MyDataFlatMembers {
int64 timestamp = 0;
int64 frameNum = 0;
//...
};
MyDataFlatMembers vars;
Mat ir, depth, bgr;
MyData() { }
/** @brief class destructor.(USED BY queue::Pop)
delete object pointer here if you have
*/
~MyData() { }
/** @brief overload for the copy constructor (USED BY buffer::Push)*/
MyData(const MyData& src) {
Clone(src);//call clone Mat
}
/** @brief Assignment (=) Operator overloading (USED BY from buffer::Pop)
Because buffer::Pop calls queue:pop who calls MyData destructor we will lost all members
pointers.
We are safe with cv::Mat, clone is not needed because of internal cv::Mat memory counter.
@warning This operator is not needed ONLY IF object members pointers are only cv::Mat
in case we have some member pointer object we need to clone them
*/
MyData& operator=(const MyData&src)
{
if (this == &src) return *this;
Copy(src);
return *this;
}
// this is just to collect stats
unsigned char* GetMatPointer(){ return ir.data; }
private:
/** @brief Copy all members (for Mat member =operator will be used)
USED BY =operator
*/
void Copy(const MyData& src)
{
vars = src.vars; //Copy all flat members using struct copy
ir = src.ir;
depth = src.depth;
bgr = src.bgr;
}
/** @brief Copy all members (for Mat clone will be used)
USED BY copy constructor
*/
void Clone(const MyData& src)
{
vars = src.vars;//Copy all flat members using struct copy
src.ir.copyTo(ir);
src.depth.copyTo(depth);
src.bgr.copyTo(bgr);
}
};
/** @brief a Very Simple ThreadSafe FIFO Buffer
std::queue with cv::Mat is like a circular buffer.
Even if you store N frames and create N x Mat in the queue
only few blocks will be really allocated thanks to std::queue and Mat memory recycling
compare GetDataMemoryCount() and GetMatMemoryCount() with GetItemCount()
@warning THIS IS AN EXAMPLE, MANY IMPROVEMENT CAN BE DONE
*/
template <class T>
class VerySimpleThreadSafeFIFOBuffer
{
public:
/* _maxSize=0 :size is unlimited (up to available memory) */
VerySimpleThreadSafeFIFOBuffer(size_t _maxSize = 20) :
maxBufSize(0), itemCount(0), maxSize(_maxSize)
{}
~VerySimpleThreadSafeFIFOBuffer()
{
//calls destructor for all elements if any
//if the elements are pointers, the pointed to objects are not destroyed.
while (!m_buffer.empty())
m_buffer.pop(); //you never should be here
}
/** @brief Add an item to the queue
class T should have a copy constructor overload
*/
bool Push(const T &item)
{
//mutex is automatically released when
//lock goes out of scope
lock_guard<mutex> lock(m_queueMtx);
size_t size = m_buffer.size();
if (maxSize > 0 && size > maxSize)
return false;
m_buffer.push(item);//calls T::copy constructor
#ifdef _DEBUG
//collect some stats
itemCount++;
maxBufSize = max(size, maxBufSize);
MyData *dataPtr = &m_buffer.back();
unsigned char *matPtr = m_buffer.back().GetMatPointer();
dataMemoryCounter[dataPtr]++;
matMemoryCounter[matPtr]++;
#endif
return true;
}
/** @brief Get oldest queued item
class T should have a =operator overload
*/
bool Pop(T &item)
{
lock_guard<mutex> lock(m_queueMtx);
if (m_buffer.empty())
return false;
item = m_buffer.front(); //calls T::=operator
m_buffer.pop();
return true;
}
size_t Size() {
lock_guard<mutex> lock(m_queueMtx);
return m_buffer.size();
}
#ifdef _DEBUG
size_t GetItemCount(){
lock_guard<mutex> lock(m_queueMtx);
return itemCount;
}
size_t GetBufSizeMax(){
lock_guard<mutex> lock(m_queueMtx);
return maxBufSize;
}
size_t GetDataMemoryCount(){
lock_guard<mutex> lock(m_queueMtx);
return dataMemoryCounter.size();
}
size_t GetMatMemoryCount(){
lock_guard<mutex> lock(m_queueMtx);
return matMemoryCounter.size();
}
#endif
private:
queue<T> m_buffer;
mutex m_queueMtx;
size_t maxBufSize, maxSize;
size_t itemCount;
map<void*, int> dataMemoryCounter;
map<void*, int> matMemoryCounter;
};
the test application
#include <atomic>
// GLOBAL VARS
VerySimpleThreadSafeFIFOBuffer<MyData> theBuffer(40);
atomic<bool> grabbing, processing;
void GrabberThread_Test();
void ProcessorThread_Test();
void ProcessDataInThread_Test(MyData &data);
// THE GRABBER THREAD
void GrabberThread_Test()
{
processing.store(true); //ensure to start the processing
VideoCapture capIr, capDepth;
MyData grabData;
capIr.open(0);
//capDepth.open(1);
//cap...
int frameCount = 0;
int defaultDelay = 100;
int delay = defaultDelay;
while (grabbing.load() == true) //this is lock free
{
//WORK WITH grabData OBJECT
capIr >> grabData.ir;
//capDepth >> grabData.depth
//...
if (grabData.ir.empty()) continue;
frameCount++;
grabData.vars.timestamp = getTickCount();
grabData.vars.frameNum = frameCount;
//PUSH THE grabData OBJECT TO THE END OF THE QUEUE
if (!theBuffer.Push(grabData))
{
cout << "GrabberThread_Test: " << endl
<< "The queue is full! Grabber is going to sleep a bit"<<endl
<< "HINT: increase queue size or improve processor performance or reduce FPS"
<< endl;
this_thread::sleep_for(chrono::milliseconds(delay));
delay += 80;
}
else
{
if (delay>defaultDelay)
cout << "GrabberThread_Test: " << "Wake up !" << endl;
delay = 100;
}
}
processing.store(false); //!!!!!!stop processing here
}
//THE PROCESSOR THREAD
void ProcessorThread_Test()
{
MyData procData;
Mat ir, depth;
while (processing.load() == true) //this is lock free
{
//this is same of procData="front of the queue" and "remove front"
//cv::Mats in procData are still valid because of cv::Mat internal counter
if (theBuffer.Pop(procData) == false) continue;
ProcessDataInThread_Test(procData);
}
size_t todo = theBuffer.Size();
cout << endl << "ProcessorThread: Flushing buffer: "
<< todo << " frames..." << endl;
while (theBuffer.Pop(procData))
{
ProcessDataInThread_Test(procData);
cout << "todo: " << todo-- << endl;
}
cout << "ProcessorThread: done!" << endl;
}
//THE PROCESSING FUNCTION CALLED BY PROCESSING THREAD
void ProcessDataInThread_Test(MyData &data)
{
int size = 1;
Point anchor(size, size);
Size sz(2 * size + 1, 2 * size + 1);
Mat element = getStructuringElement(MORPH_ELLIPSE, sz, anchor);
morphologyEx(data.ir, data.ir, MORPH_GRADIENT, element, anchor);
putText(data.ir, to_string(data.vars.frameNum),
Point(10, 10), 1, 1, Scalar(0, 255, 0));
imshow("IR", data.ir);
//imshow("DEPTH", data.depth);
//..
waitKey(1);
}
//MAIN THREAD
int MainQueueGrabbingThread() {
grabbing.store(true); // set the grabbing control variable
processing.store(true); // ensure the processing will start
thread grab(GrabberThread_Test); // start the grabbing task
thread proc(ProcessorThread_Test); // start the the processing task
//your own GUI
cout << endl << "Press Enter to stop grabbing...";
cin.get();
// terminate all
grabbing.store(false); // stop the grab loop
processing.store(false); // ensure to stop the processing
grab.join(); // wait for the grab thread
proc.join(); // wait for the process thread
#ifdef _DEBUG
//get some stats on the buffer
cout << "Number Queued items: " << theBuffer.GetItemCount() << endl;
cout << "Queue Max Size: " << theBuffer.GetBufSizeMax() << endl;
cout << "Number of Data Object in memory: " << theBuffer.GetDataMemoryCount() << endl;
cout << "Number of Mat Object in memory: " << theBuffer.GetMatMemoryCount() << endl;
cout << endl << "Press Enter to close !";
cin.get();
#endif
return 0;
}
2 | No.2 Revision |
Better and general answer is out of OpenCV scope and would requires many pages to investigate different scenario and intra thread events and communication.
Short answer Use a thread safe queue for your logical data.
If you want to use simple implementation:
below is mine:mine.
class MyData
implements your logical data. class VerySimpleThreadSafeFIFOBuffer
as name says is a generic thread safe FIFO. Follow test functions for how to use.
Compare GetDataMemoryCount()
and GetMatMemoryCount()
with GetItemCount()
to see that memory recycling is effective. One test:
Queued Item:496
Queue Max Size: 15
Unique Data Allocation: 32
Unique Mat Allocation: 28
EDIT: Answer to some comments:
The implementation of VerySimpleThreadSafeFIFOBuffer
does assume nothing about consumers and producer, it just needs that the item class must have a deep copy constructor and =operator overloading. It means that you can use VerySimpleThreadSafeFIFOBuffer
in multiple producer/consumers. It means also that you can't use VerySimpleThreadSafeFIFOBuffer<cv::Mat>
because cv::Mat copy constructor copies the header but not the image (isn't a deep copy).
Under some circumstance, like single producer single consumer, you can write your own queue without using locks. This will reduce lock overhead and deadlock risk.
About multiple producer/consumer you have to take care to synchronization and consider that, if you have multiple consumers each consumer pops an item from the queue. You can't use simple queue with a thread that writes and an thread that processes. This is because they will pop different frames. In this case you need a queue with a release mechanism and need to know when all consumers have completed their task. As alternative you can have a single consumer that pops the item from the queue than starts N threads that use the same item in read only mode.
Threads are useful to do things during idle time, like processing while waiting next frame.
If you grab at 25fps (40ms) only few ms are used to get the frame from the cam, let say 2ms. In this case you have 38ms of idle time that could be used to do some processing. Also your processing must be shorter than 38ms. You can use a queue to get safe from odd long time processing (you could also calculate needed queue length).
If your application doesn't have idle time, using threads you will introduce additional complexity and overtime without real performance gain.
Really, with multicore/hyperthreading CPUs, single thread application has bad performance because it uses just 1 core. Multithreading allocates threads over your multiple core processor providing really better performance. But if you use OpenCV+TBB, a lot of functions have internal threading optimization (eg. parallel_for) than you get this kind of boosting even if you use single thread application. Check here for some comparison.
My advice is always the same: use multi threading if it's really needed and ONLY if you have a strong background on the subject.
Here is the code for the queue. It's an example. It example and it should work but things work: Things could be done better and with many improvements. BTW improvements but it could be useful in many casecase.
#include <queue>
#include <thread>
#include <mutex>
class MyData
{
public:
//we use a struct to have simple copy without forget some members
typedef struct MyDataFlatMembers {
int64 timestamp = 0;
int64 frameNum = 0;
//...
};
MyDataFlatMembers vars;
Mat ir, depth, bgr;
MyData() { }
/** @brief class destructor.(USED BY queue::Pop)
delete object pointer here if you have
*/
~MyData() { }
/** @brief overload for the copy constructor (USED BY buffer::Push)*/
MyData(const MyData& src) {
Clone(src);//call clone Mat
}
/** @brief Assignment (=) Operator overloading (USED BY from buffer::Pop)
Because buffer::Pop calls queue:pop who calls MyData destructor we will lost all members
pointers.
We are safe with cv::Mat, clone is not needed because of internal cv::Mat memory counter.
@warning This operator is not needed ONLY IF object members pointers are only cv::Mat
in case we have some member pointer object we need to clone them
*/
MyData& operator=(const MyData&src)
{
if (this == &src) return *this;
Copy(src);
return *this;
}
// this is just to collect stats
unsigned char* GetMatPointer(){ return ir.data; }
private:
/** @brief Copy all members (for Mat member =operator will be used)
USED BY =operator
*/
void Copy(const MyData& src)
{
vars = src.vars; //Copy all flat members using struct copy
ir = src.ir;
depth = src.depth;
bgr = src.bgr;
}
/** @brief Copy all members (for Mat clone will be used)
USED BY copy constructor
*/
void Clone(const MyData& src)
{
vars = src.vars;//Copy all flat members using struct copy
src.ir.copyTo(ir);
src.depth.copyTo(depth);
src.bgr.copyTo(bgr);
}
};
/** @brief a Very Simple ThreadSafe FIFO Buffer
std::queue with cv::Mat is like a circular buffer.
Even if you store N frames and create N x Mat in the queue
only few blocks will be really allocated thanks to std::queue and Mat memory recycling
compare GetDataMemoryCount() and GetMatMemoryCount() with GetItemCount()
@warning THIS IS AN EXAMPLE, MANY IMPROVEMENT CAN BE DONE
*/
template <class T>
class VerySimpleThreadSafeFIFOBuffer
{
public:
/* _maxSize=0 :size is unlimited (up to available memory) */
VerySimpleThreadSafeFIFOBuffer(size_t _maxSize = 20) :
maxBufSize(0), itemCount(0), maxSize(_maxSize)
{}
~VerySimpleThreadSafeFIFOBuffer()
{
//calls destructor for all elements if any
//if the elements are pointers, the pointed to objects are not destroyed.
while (!m_buffer.empty())
m_buffer.pop(); //you never should be here
}
/** @brief Add an item to the queue
class T should have a copy constructor overload
*/
bool Push(const T &item)
{
//mutex is automatically released when
//lock goes out of scope
lock_guard<mutex> lock(m_queueMtx);
size_t size = m_buffer.size();
if (maxSize > 0 && size > maxSize)
return false;
m_buffer.push(item);//calls T::copy constructor
#ifdef _DEBUG
//collect some stats
itemCount++;
maxBufSize = max(size, maxBufSize);
MyData *dataPtr = &m_buffer.back();
unsigned char *matPtr = m_buffer.back().GetMatPointer();
dataMemoryCounter[dataPtr]++;
matMemoryCounter[matPtr]++;
#endif
return true;
}
/** @brief Get oldest queued item
class T should have a =operator overload
*/
bool Pop(T &item)
{
lock_guard<mutex> lock(m_queueMtx);
if (m_buffer.empty())
return false;
item = m_buffer.front(); //calls T::=operator
m_buffer.pop();
return true;
}
size_t Size() {
lock_guard<mutex> lock(m_queueMtx);
return m_buffer.size();
}
#ifdef _DEBUG
size_t GetItemCount(){
lock_guard<mutex> lock(m_queueMtx);
return itemCount;
}
size_t GetBufSizeMax(){
lock_guard<mutex> lock(m_queueMtx);
return maxBufSize;
}
size_t GetDataMemoryCount(){
lock_guard<mutex> lock(m_queueMtx);
return dataMemoryCounter.size();
}
size_t GetMatMemoryCount(){
lock_guard<mutex> lock(m_queueMtx);
return matMemoryCounter.size();
}
#endif
private:
queue<T> m_buffer;
mutex m_queueMtx;
size_t maxBufSize, maxSize;
size_t itemCount;
map<void*, int> dataMemoryCounter;
map<void*, int> matMemoryCounter;
};
the test application
#include <atomic>
// GLOBAL VARS
VerySimpleThreadSafeFIFOBuffer<MyData> theBuffer(40);
atomic<bool> grabbing, processing;
void GrabberThread_Test();
void ProcessorThread_Test();
void ProcessDataInThread_Test(MyData &data);
// THE GRABBER THREAD
void GrabberThread_Test()
{
processing.store(true); //ensure to start the processing
VideoCapture capIr, capDepth;
MyData grabData;
capIr.open(0);
//capDepth.open(1);
//cap...
int frameCount = 0;
int defaultDelay = 100;
int delay = defaultDelay;
while (grabbing.load() == true) //this is lock free
{
//WORK WITH grabData OBJECT
capIr >> grabData.ir;
//capDepth >> grabData.depth
//...
if (grabData.ir.empty()) continue;
frameCount++;
grabData.vars.timestamp = getTickCount();
grabData.vars.frameNum = frameCount;
//PUSH THE grabData OBJECT TO THE END OF THE QUEUE
if (!theBuffer.Push(grabData))
{
cout << "GrabberThread_Test: " << endl
<< "The queue is full! Grabber is going to sleep a bit"<<endl
<< "HINT: increase queue size or improve processor performance or reduce FPS"
<< endl;
this_thread::sleep_for(chrono::milliseconds(delay));
delay += 80;
}
else
{
if (delay>defaultDelay)
cout << "GrabberThread_Test: " << "Wake up !" << endl;
delay = 100;
}
}
processing.store(false); //!!!!!!stop processing here
}
//THE PROCESSOR THREAD
void ProcessorThread_Test()
{
MyData procData;
Mat ir, depth;
while (processing.load() == true) //this is lock free
{
//this is same of procData="front of the queue" and "remove front"
//cv::Mats in procData are still valid because of cv::Mat internal counter
if (theBuffer.Pop(procData) == false) continue;
ProcessDataInThread_Test(procData);
}
size_t todo = theBuffer.Size();
cout << endl << "ProcessorThread: Flushing buffer: "
<< todo << " frames..." << endl;
while (theBuffer.Pop(procData))
{
ProcessDataInThread_Test(procData);
cout << "todo: " << todo-- << endl;
}
cout << "ProcessorThread: done!" << endl;
}
//THE PROCESSING FUNCTION CALLED BY PROCESSING THREAD
void ProcessDataInThread_Test(MyData &data)
{
int size = 1;
Point anchor(size, size);
Size sz(2 * size + 1, 2 * size + 1);
Mat element = getStructuringElement(MORPH_ELLIPSE, sz, anchor);
morphologyEx(data.ir, data.ir, MORPH_GRADIENT, element, anchor);
putText(data.ir, to_string(data.vars.frameNum),
Point(10, 10), 1, 1, Scalar(0, 255, 0));
imshow("IR", data.ir);
//imshow("DEPTH", data.depth);
//..
waitKey(1);
}
//MAIN THREAD
int MainQueueGrabbingThread() {
grabbing.store(true); // set the grabbing control variable
processing.store(true); // ensure the processing will start
thread grab(GrabberThread_Test); // start the grabbing task
thread proc(ProcessorThread_Test); // start the the processing task
//your own GUI
cout << endl << "Press Enter to stop grabbing...";
cin.get();
// terminate all
grabbing.store(false); // stop the grab loop
processing.store(false); // ensure to stop the processing
grab.join(); // wait for the grab thread
proc.join(); // wait for the process thread
#ifdef _DEBUG
//get some stats on the buffer
cout << "Number Queued items: " << theBuffer.GetItemCount() << endl;
cout << "Queue Max Size: " << theBuffer.GetBufSizeMax() << endl;
cout << "Number of Data Object in memory: " << theBuffer.GetDataMemoryCount() << endl;
cout << "Number of Mat Object in memory: " << theBuffer.GetMatMemoryCount() << endl;
cout << endl << "Press Enter to close !";
#endif
cin.get();
#endif
return 0;
}