1 | initial version |
I like quadric :
int main( int argc, char** argv )
{
Mat z = imread("1449862093156643.jpg",CV_LOAD_IMAGE_GRAYSCALE);
Mat M = Mat_<double>(z.rows*z.cols,6);
Mat I=Mat_<double>(z.rows*z.cols,1);
for (int i=0;i<z.rows;i++)
for (int j = 0; j < z.cols; j++)
{
double x=(j - z.cols / 2) / double(z.cols),y= (i - z.rows / 2) / double(z.rows);
M.at<double>(i*z.cols+j, 0) = x*x;
M.at<double>(i*z.cols+j, 1) = y*y;
M.at<double>(i*z.cols+j, 2) = x*y;
M.at<double>(i*z.cols+j, 3) = x;
M.at<double>(i*z.cols+j, 4) = y;
M.at<double>(i*z.cols+j, 5) = 1;
I.at<double>(i*z.cols+j, 0) = z.at<uchar>(i,j);
}
SVD s(M);
Mat q;
s.backSubst(I,q);
cout<<q;
imshow("Orignal",z);
cout<<q.at<double>(2,0);
Mat background(z.rows,z.cols,CV_8UC1);
for (int i=0;i<z.rows;i++)
for (int j = 0; j < z.cols; j++)
{
double x=(j - z.cols / 2) / double(z.cols),y= (i - z.rows / 2) / double(z.rows);
double quad=q.at<double>(0,0)*x*x+q.at<double>(1,0)*y*y+q.at<double>(2,0)*x*y;
quad+=q.at<double>(3,0)*x+q.at<double>(4,0)*y+q.at<double>(5,0);
background.at<uchar>(i,j) = saturate_cast<uchar>(quad);
}
imshow("Simulated background",background);
Mat diff;
absdiff(background,z,diff);
double mind,maxd;
minMaxLoc(diff,&mind,&maxd);
imshow("background_original",diff*(256/(maxd-mind)));
waitKey();
return 0;
}
results are simulated background
and difference bakground original is
With last image you can make hypothesis that bias is due camera gain...