1 | initial version |
(Opencv 3.0) use this class
VideoCamera.h
#import <opencv2/videoio/cap_ios.h>
@protocol VideoCameraDelegate <CvVideoCameraDelegate>
@end
@interface VideoCamera : CvVideoCamera
- (void)updateOrientation;
- (void)layoutPreviewLayer;
@end
VideoCamera.mm
#import "VideoCamera.h"
#define DEGREES_RADIANS(angle) ((angle) / 180.0 * M_PI)
@implementation VideoCamera
- (void)updateOrientation;
{
self->customPreviewLayer.bounds = CGRectMake(0, 0, self.parentView.frame.size.width, self.parentView.frame.size.height);
[self layoutPreviewLayer];
}
- (void)layoutPreviewLayer;
{
if (self.parentView != nil)
{
CALayer* layer = self->customPreviewLayer;
CGRect bounds = self->customPreviewLayer.bounds;
int rotation_angle = 0;
switch (defaultAVCaptureVideoOrientation) {
case AVCaptureVideoOrientationLandscapeRight:
rotation_angle = 270;
break;
case AVCaptureVideoOrientationPortraitUpsideDown:
rotation_angle = 180;
break;
case AVCaptureVideoOrientationLandscapeLeft:
rotation_angle = 90;
break;
case AVCaptureVideoOrientationPortrait:
default:
break;
}
layer.position = CGPointMake(self.parentView.frame.size.width/2., self.parentView.frame.size.height/2.);
layer.affineTransform = CGAffineTransformMakeRotation( DEGREES_RADIANS(rotation_angle) );
layer.bounds = bounds;
}
}
------------- ViewController ----------
ViewController.h
#import "VideoCamera.h"
@interface ViewController : UIViewController<VideoCameraDelegate>{
VideoCamera* videoCamera;
}
@property (nonatomic, strong) VideoCamera* videoCamera;
@property (strong, nonatomic) IBOutlet UIImageView *mainDisplay;
@end
ViewController.mm
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
@synthesize videoCamera;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
videoCamera = [[VideoCamera alloc] initWithParentView:_mainDisplay];
videoCamera.delegate = self;
videoCamera.defaultAVCaptureDevicePosition = AVCaptureDevicePositionBack;
videoCamera.defaultAVCaptureSessionPreset = AVCaptureSessionPresetHigh;
videoCamera.defaultAVCaptureVideoOrientation = AVCaptureVideoOrientationPortrait;
videoCamera.defaultFPS = 30;
[videoCamera start];//to start camera preview
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)processImage:(cv::Mat&)image
{
//process here
}