1 | initial version |
The homography matrice can be computed directly from translation and rotation:
It has the following form for a 2D case:
| cosA sinA tX |
|-sinA cosA tY |
| 0 0 1 |
where A is the angle of rotation, tX and tY is the translation of the image. If you want 3D projection, you need to add one more dimension to the matrix, but it still can be calculated directly from the translations and rotations.
2 | No.2 Revision |
The homography matrice matrix can be computed directly from translation and rotation:
It has the following form for a 2D case:
| cosA sinA tX |
|-sinA cosA tY |
| 0 0 1 |
where A is the angle of rotation, tX and tY is the translation of the image.
image.
If you want 3D projection, you need to add one more dimension to the matrix, but it still can be calculated directly from the translations and rotations.