1 | initial version |
The Problem is that your are initializing RNG always with the same value. Try this:
#include <time.h>
.
.
void initializeAnts( SingleAnt *ants, Mat *sourceImage )
{
uint64 initValue = time(0);
RNG rng( initValue );
int imgWidth = sourceImage->cols;
int imgHight = sourceImage->rows;
for( int index = 0; index < ANTSNUMBER; index++ ) {
ants[ index ].col = rng.uniform( 0, imgWidth );
ants[ index ].row = rng.uniform( 0, imgHight );
}
}
This should give you different random values.