1 | initial version |
Get Mat.data and directly send to the socket and the data format is like BGR BGR BGR.... On the receiving side you should know the size of image you are going to receive. After receiving just assign the received buffer(BGR BGR... array) to a Mat of size you already know.
Client:-
Mat frame;
frame = (frame.reshape(0,1)); // to make it continuous
int imgSize = frame.total()*frame.elemSize();
// Send data here
bytes = send(clientSock, frame.data, imgSize, 0))
Server:-
Mat img = Mat::zeros( height,width, CV_8UC3);
int imgSize = img.total()*img.elemSize();
uchar sockData[imgSize];
//Receive data here
for (int i = 0; i < imgSize; i += bytes) {
if ((bytes = recv(connectSock, sockData +i, imgSize - i, 0)) == -1) {
quit("recv failed", 1);
}
}
// Assign pixel value to img
int ptr=0;
for (int i = 0; i < img.rows; i++) {
for (int j = 0; j < img.cols; j++) {
img.at<cv::Vec3b>(i,j) = cv::Vec3b(sockData[ptr+ 0],sockData[ptr+1],sockData[ptr+2]);
ptr=ptr+3;
}
}
2 | No.2 Revision |
Get Mat.data and directly send to the socket and socket, the data format is like BGR BGR BGR....
On the receiving side you should know the size of image you are going to receive. After receiving just assign the received buffer(BGR BGR... array) to a Mat of size you already know.
Client:-
Mat frame;
frame = (frame.reshape(0,1)); // to make it continuous
int imgSize = frame.total()*frame.elemSize();
// Send data here
bytes = send(clientSock, frame.data, imgSize, 0))
Server:-
Mat img = Mat::zeros( height,width, CV_8UC3);
int imgSize = img.total()*img.elemSize();
uchar sockData[imgSize];
//Receive data here
for (int i = 0; i < imgSize; i += bytes) {
if ((bytes = recv(connectSock, sockData +i, imgSize - i, 0)) == -1) {
quit("recv failed", 1);
}
}
// Assign pixel value to img
int ptr=0;
for (int i = 0; i < img.rows; i++) {
for (int j = 0; j < img.cols; j++) {
img.at<cv::Vec3b>(i,j) = cv::Vec3b(sockData[ptr+ 0],sockData[ptr+1],sockData[ptr+2]);
ptr=ptr+3;
}
}