Ask Your Question

Revision history [back]

click to hide/show revision 1
initial version

It really easy: the chessboard is a planar surface, a plane in the 3d space can be defined using 2 of the dimensions, for instance XY for simplicity. All the point of the chessboard lie in this plane (we already said that is a planar surface, right?) so you can say that all the point on the chessboard have Z=0 because 2 coordinate are sufficient to determine a point in the chessboard. This is not the coordinate related to the camera reference frame, neither the coordinate of a 3d world point, this assumption means simply that the chessboard is planar.

For instance, this image let you understand very easily

https://rdmilligan.files.wordpress.com/2015/06/cameracalibrationandposeestimation_scenewithaxis.jpg

blue and green define the XY plane, the red is the Z coordinate. I give you a hint: a calibration pattern like this is not good because you can clearly see that is not that planar at all. For a very good calibration result I suggest you to print your calibration chessboard in a rigid surface, or at least try to glue or stick it in a real planar surface.

It really easy: the chessboard is a planar surface, a plane in the 3d space can be defined using 2 of the dimensions, for instance XY for simplicity. All the point of the chessboard lie in this plane (we already said that is a planar surface, right?) so you can say that all the point on the chessboard have Z=0 because 2 coordinate are sufficient to determine a point in the chessboard. This is not the coordinate related to the camera reference frame, neither the coordinate of a 3d world point, this assumption means simply that the chessboard is planar.

For instance, this image let you understand very easily

https://rdmilligan.files.wordpress.com/2015/06/cameracalibrationandposeestimation_scenewithaxis.jpg

blue and green define the XY plane, the red is the Z coordinate. I give you a hint: a calibration pattern like this is not good because you can clearly see that is not that planar at all. For a very good calibration result I suggest you to print your calibration chessboard in a rigid surface, or at least try to glue or stick it in a real planar surface.

It really easy: the chessboard is a planar surface, a plane in the 3d space can be defined using 2 of the dimensions, for instance XY for simplicity. All the point of the chessboard lie in this plane (we already said that is a planar surface, right?) so you can say that all the point on the chessboard have Z=0 because 2 coordinate are sufficient to determine a point in the chessboard. This is not the coordinate of a 3d world point, this assumption means simply that the chessboard is planar.

For instance, this image let you understand very easily

https://rdmilligan.files.wordpress.com/2015/06/cameracalibrationandposeestimation_scenewithaxis.jpg

blue and green define the XY plane, the red is the Z coordinate. I give you a hint: a calibration pattern like this is not good because you can clearly see that is not that planar at all. For a very good calibration result I suggest you to print your calibration chessboard in a rigid surface, or at least try to glue or stick it in a real planar surface.

All the right for the image are of the author, If there is any problem regarding it I can remove the image.