1 | initial version |
gimp is open source,and i get some color from it before
.... //enhance the color
Mat Img_out(temp.size(), CV_32FC3);
temp.convertTo(Img_out, CV_32FC3);
Mat Img_in(temp.size(), CV_32FC3);
temp.convertTo(Img_in, CV_32FC3);
// define the iterator of the input image
MatIterator_<Vec3f> inp_begin, inp_end;
inp_begin=Img_in.begin<Vec3f>();
inp_end =Img_in.end<Vec3f>();
// define the iterator of the output image
MatIterator_<Vec3f> out_begin, out_end;
out_begin=Img_out.begin<Vec3f>();
out_end =Img_out.end<Vec3f>();
// increment (-100.0, 100.0)
float Increment=50.0/100.0; //saturation adjust
float delta=0;
float minVal, maxVal;
float t1, t2, t3;
float L,S;
float alpha;
for(; inp_begin!=inp_end; inp_begin++, out_begin++)
{
t1=(*inp_begin)[0];
t2=(*inp_begin)[1];
t3=(*inp_begin)[2];
minVal=std::min(std::min(t1,t2),t3);
maxVal=std::max(std::max(t1,t2),t3);
delta=(maxVal-minVal)/255.0;
L=0.5*(maxVal+minVal)/255.0;
S=std::max(0.5*delta/L, 0.5*delta/(1-L));
if (Increment>0)
{
alpha=max(S, 1-Increment);
alpha=1.0/alpha-1;
(*out_begin)[0]=(*inp_begin)[0]+((*inp_begin)[0]-L*255.0)*alpha;
(*out_begin)[1]=(*inp_begin)[1]+((*inp_begin)[1]-L*255.0)*alpha;
(*out_begin)[2]=(*inp_begin)[2]+((*inp_begin)[2]-L*255.0)*alpha;
}
else
{
alpha=Increment;
(*out_begin)[0]=L*255.0+((*inp_begin)[0]-L*255.0)*(1+alpha);
(*out_begin)[1]=L*255.0+((*inp_begin)[1]-L*255.0)*(1+alpha);
(*out_begin)[2]=L*255.0+((*inp_begin)[2]-L*255.0)*(1+alpha);
}
}
Img_out /=255;
Img_out.convertTo(matDst,CV_8UC3,255);
the reuslt is sth like this:
may it help you.