1 | initial version |
You cannot use a Vec4f if data are uchar you will get an exception.
You have to check that overlay2 is read :
if (overlay2.empty())
{
cout<< "Image is empty. Check file path";
return;
}
cout<< "Channels "<<overlay2.channels()<<endl;
if (channels!=4)
{
cout<< "should be 4 and not"<<. overlay2.channels()<<endl;
return;
}
if my memory png can be 8 bits or 16 bits It can be Vec4b, Vec4s or Vec4w but not Vec4f Vec4f means 128 bits per pixel