1 | initial version |
It turns out that there is a cv::viz::Camera constructor that takes a 4x4 projection matrix. This means that the OpenCV Camera is compatible with the OpenGL camera.
2 | No.2 Revision |
It turns out that there is a cv::viz::Camera constructor that takes a 4x4 projection matrix. This means that the OpenCV Camera is compatible with the OpenGL camera.camera:
https://docs.opencv.org/trunk/dc/d3a/classcv_1_1viz_1_1Camera.html
3 | No.3 Revision |
It turns out that there is a cv::viz::Camera constructor that takes a 4x4 projection matrix. This means that the OpenCV Camera camera is compatible with the OpenGL camera:
https://docs.opencv.org/trunk/dc/d3a/classcv_1_1viz_1_1Camera.html