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It turns out that there is a cv::viz::Camera constructor that takes a 4x4 projection matrix. This means that the OpenCV Camera is compatible with the OpenGL camera.

It turns out that there is a cv::viz::Camera constructor that takes a 4x4 projection matrix. This means that the OpenCV Camera is compatible with the OpenGL camera.camera:

https://docs.opencv.org/trunk/dc/d3a/classcv_1_1viz_1_1Camera.html

It turns out that there is a cv::viz::Camera constructor that takes a 4x4 projection matrix. This means that the OpenCV Camera camera is compatible with the OpenGL camera:

https://docs.opencv.org/trunk/dc/d3a/classcv_1_1viz_1_1Camera.html