1 | initial version |
I've done an implementation of this in Unity with Vuforia and Region Capture (search github). But here would be the steps in opencv.
The key is the UV map of the model has to somewhat match the actual coloring page. You'll have to do some tricks to get the backside of the model, like doubling up with the front side of the UV map in that area. Search UV map on google images to get an idea of what they are if you don't know. Good luck.