1 | initial version |
If your perspective mapping matrix is P
you can apply this transformation followed by scaling and translation: Simply apply the scaling matrix S
and the translation matrix T
to the quadrangle points:
P' = T * S * P
(matrix multiplications)
2 | No.2 Revision |
If your perspective mapping matrix is P
you can apply this transformation followed by scaling and translation: Simply apply the scaling matrix S
and the translation matrix T
to the quadrangle points:corners:
P' = T * S * P
(matrix multiplications)