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2018-12-02 21:29:56 -0600 | marked best answer | Implementing SGBM block matcher in CUDA Hello, i just wanted to ask about your advise. I need to use the SGBM (semi-global block matcher) to get a accurate disparity map. The SBM (stereo block matcher) is delivering quite bad and unuseful results. The problem is just, that it seems that SGBM is not implemented in OpenCV CUDA yet (but the SBM). |
2018-06-27 09:23:32 -0600 | edited question | Good 3D-Viewer (for PointCloud + Camera Pose)
Recommends? Good 3D-Viewer (for PointCloud + Camera Pose) Recommends? Hey, does anyone know a good 3D-Viewer (similar to viz-mod |
2018-06-27 09:23:27 -0600 | edited question | Good 3D-Viewer (for PointCloud + Camera Pose)
Recommends? Good 3D-Viewer (for PointCloud + Camera Pose) Recommends? Hey, does anyone know a good 3D-Viewer (similar to viz-mod |
2018-06-27 09:22:45 -0600 | edited question | Good 3D-Viewer (for PointCloud + Camera Pose)
Recommends? Good 3D-Viewer (for PointCloud + Camera Pose) Recommends? Hey, does anyone know a good 3D-Viewer (similar to viz-mod |
2018-06-27 09:22:31 -0600 | edited question | Good 3D-Viewer (for PointCloud + Camera Pose)
Recommends? Good 3D-Viewer (for PointCloud + Camera Pose) Hey, does anyone know a good 3D-Viewer (similar to viz-module in OpenCV, |
2018-06-27 09:22:19 -0600 | edited question | Good 3D-Viewer (for PointCloud + Camera Pose)
Recommends? Good 3D-Viewer (for PointCloud + Camera Pose) Hey, does anyone know a good 3D-Viewer (similar to viz-module in OpenCV, |
2018-06-27 09:21:33 -0600 | edited question | Good 3D-Viewer (for PointCloud + Camera Pose)
Recommends? Good 3D-Viewer (for PointCloud + Camera Pose) Hey, does anyone know a good 3D-Viewer (similar to viz-module in OpenCV, |
2018-06-27 09:20:18 -0600 | edited question | Good 3D-Viewer (for PointCloud + Camera Pose)
Recommends? Good 3D-Viewer (for PointCloud + Camera Pose) Hey, does anyone know a good 3D-Viewer (similar to viz-module in OpenCV, |
2018-06-27 09:20:04 -0600 | edited question | Good 3D-Viewer (for PointCloud + Camera Pose)
Recommends? Good 3D-Viewer (for PointCloud + Camera Pose) Hey, does anyone know a good 3D-Viewer (similar to viz-module in OpenCV, |
2018-06-27 09:17:34 -0600 | asked a question | Good 3D-Viewer (for PointCloud + Camera Pose)
Recommends? Good 3D-Viewer (for PointCloud + Camera Pose) Hey, does anyone know a good 3D-Viewer (similar to viz-module in OpenCV, |
2018-02-01 06:02:40 -0600 | edited question | Picking 3D points in Viz Picking 3D points in Viz Hey, is it possible to pick points in Viz? I already have callback method for getting the pos |
2018-02-01 06:02:24 -0600 | edited question | Picking 3D points in Viz Picking 3D points in Viz Hey, is it possible to pick points in Viz? I already have callback method for getting the pos |
2018-02-01 06:01:43 -0600 | edited question | Picking 3D points in Viz Picking 3D points in Viz Hey, is it possible to pick points in Viz? I already have callback method for getting the pos |
2018-02-01 06:01:36 -0600 | edited question | Picking 3D points in Viz Picking 3D points in Viz Hey, is it possible to pick points in Viz? I already have callback method for getting the posi |
2018-02-01 06:01:10 -0600 | asked a question | Picking 3D points in Viz Picking 3D points in Viz Hey, is it possible to pick points in Viz? I already have callback method for getting the posi |
2017-11-15 08:32:52 -0600 | edited answer | Sfm (with bundle adjustment) in Real-Time? Anybody can help? |
2017-11-15 08:32:22 -0600 | answered a question | Sfm (with bundle adjustment) in Real-Time? pushpushpush |
2017-11-15 08:31:45 -0600 | commented answer | CUDA StereoBM setMinDisparity-Function Hello, it helped me (at least now i know that the function doesn't use the "minDisparity" value), but i still need to us |
2017-11-15 08:27:37 -0600 | answered a question | Sfm (with bundle adjustment) in Real-Time? pushpushpush |
2017-11-13 06:18:45 -0600 | commented question | Sfm (with bundle adjustment) in Real-Time? But would it still make sense to implement the SFM algorithm in real time? Because the SFM algorithm is delivering more |
2017-11-13 06:11:46 -0600 | commented question | Sfm (with bundle adjustment) in Real-Time? But would it be nonsense to implement the SFM algorithm in real time? |
2017-11-07 06:40:14 -0600 | answered a question | Sfm (with bundle adjustment) in Real-Time? I dont mean the SFM module inside OpenCV... I mean in general the SFM algorithm (maybe own implementation) with bundle a |
2017-11-05 13:14:41 -0600 | asked a question | Sfm (with bundle adjustment) in Real-Time? Sfm (with bundle adjustment) in Real-Time? Hello, is the structure from motion algorithm (which involves bundle adjustm |
2017-10-02 08:04:59 -0600 | commented answer | projectPoints() Wrong results?? Ah, thank you! Thank was the problem! |
2017-10-02 06:37:21 -0600 | edited question | projectPoints() Wrong results?? projectPoints() Wrong results?? Why is my code snippet giving me weird results for projected points? //Generate the one |
2017-10-02 06:36:52 -0600 | edited question | projectPoints() Wrong results?? projectPoints() Wrong results?? Why is my code snippet giving me weird results for projected points? //Generate the one |
2017-10-02 06:36:30 -0600 | edited question | projectPoints() Wrong results?? projectPoints() Wrong results?? Why is my code snippet giving me weird results for projected points? //Generate the 3D |
2017-10-02 06:35:48 -0600 | edited question | projectPoints() Wrong results?? projectPoints() Wrong results?? Why is my code snippet giving me weird results for projected points? //Generate the 3D |
2017-10-02 06:31:54 -0600 | edited question | projectPoints() Wrong results?? projectPoints() Wrong results?? Why is my code snippet giving me weird results for projected points? //Generate the 3D |
2017-10-02 06:24:26 -0600 | edited question | projectPoints() Wrong results?? projectPoints() Wrong results?? Why is my code snippet giving me weird results for projected points? vector<Point3d& |
2017-10-02 06:23:27 -0600 | asked a question | projectPoints() Wrong results?? projectPoints() Wrong results?? Why is my code snippet giving my weird results for projected points? vector<Point3d& |
2017-09-28 12:46:41 -0600 | edited question | What is solvePnP() exactly for? (while i already have the projection matrices P) What is solvePnP() exactly for? (while i already have the projection matrices P) I already know that solvePnP() finds th |
2017-09-28 12:32:26 -0600 | edited question | What is solvePnP() exactly for? (while i already have the projection matrices P) What is solvePnP() exactly for? I already know that solvePnP() finds the position (rotation and translation) of the came |
2017-09-28 12:31:37 -0600 | edited question | What is solvePnP() exactly for? (while i already have the projection matrices P) What is solvePnP() exactly for? I already know that solvePnP() finds the position (rotation and translation) of the came |
2017-09-28 12:30:23 -0600 | edited question | What is solvePnP() exactly for? (while i already have the projection matrices P) What is solvePnP() exactly for? I already know that solvePnP() finds the position (rotation and translation) of the came |
2017-09-28 12:27:55 -0600 | asked a question | What is solvePnP() exactly for? (while i already have the projection matrices P) What is solvePnP() exactly for? I already know that solvePnP() finds the position (rotation and translation) of the came |
2017-09-28 11:59:31 -0600 | commented answer | Computing disparity map is very SLOW! Thank you very much for your answer. To 1. I try to get a 3D reconstruction with the highest resolution, so resizing t |
2017-09-28 11:58:22 -0600 | commented answer | Computing disparity map is very SLOW! Thank you very much for your answer. To 1. I try to get a 3D reconstruction with the highest resolution, so resizing t |
2017-09-28 11:57:23 -0600 | commented answer | Computing disparity map is very SLOW! Thank you very much for your answer. I try to get a 3D reconstruction with the highest resolution, so resizing the ima |
2017-09-28 11:56:53 -0600 | commented answer | Computing disparity map is very SLOW! Thank you very much for your answer. I try to get a 3D reconstruction with the highest resolution, so resizing the ima |
2017-09-01 06:25:01 -0600 | edited question | 3D reconstruction (SFM) with multi-lens camera system (instead of pinhole camera model) 3D reconstruction (SFM) with multi-lens camera system (instead of pinhole camera model) 3D reconstruction (especially SF |
2017-09-01 06:24:40 -0600 | edited question | 3D reconstruction (SFM) with multi-lens camera system (instead of pinhole camera model) 3D reconstruction (SFM) with multi-lens camera system (instead of pinhole camera model) 3D reconstruction (especially SF |
2017-09-01 06:24:13 -0600 | asked a question | 3D reconstruction (SFM) with multi-lens camera system (instead of pinhole camera model) 3D reconstruction (SFM) with multi-lens camera system (instead of pinhole camera model) 3D reconstruction (especially SF |
2017-07-03 10:08:29 -0600 | edited question | Different undistorting results (first rotate, then undistort OR first undistort, then rotate) Hello, i don't know why, but i get different results if i first rotate the image and undistort it, or if i first undistort and then rotate it. My minimal code is shown below: The results are shown below: The first image (both workflow results) The second image (both workflow results) --------------------------------------------------------------------------------------------------------------------------------------- And if i calculate the differences of the images resulting from the different workflows, then i get these: image1_undistorted_FIRSTWORKFLOW - image1_undistorted_SECONDWORKFLOW = image2_undistorted_FIRSTWORKFLOW - image2_undistorted_SECONDWORKFLOW = You can see the in the middle of the "difference images" it seems to be there is no difference... Can someone tell me what im doing wrong? Or why i get different results in both workflows? |
2017-07-03 10:08:05 -0600 | received badge | ● Associate Editor (source) |