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Systematically explore all parameters of BackgroundSubtractor objects

Hi! I have some video with illumination changes (and no objects) on which I'd like to test some BackgroundSubtractor objects (MOG, MOG2, and gpu modules too, FGDStatModel, GMG_GPU), and find out which one is more robust against illumination changes. The problem is that each algorithm has a lot of settings, and tuning parameters could require ages.

For now I've done a simple class that tries out all algorithm and I'm manually trying some different combinations of parameters. But I'm looking for some more systematically way of testing it.

Any kind of advice?