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How to add 2 Mat objects of different type?

asked 2012-07-12 12:20:12 -0600

yiannis gravatar image

updated 2012-07-12 18:26:01 -0600

AlexanderShishkov gravatar image

Hi all, When I run the following code:

const Mat A( 10, 20, CV_32FC1, Scalar::all(CV_PI) );
const Mat B( A.size(), CV_8UC1, Scalar::all(10) );
Mat C( A.size(), A.type() );
C = A + B;

I get the run-time error:

    OpenCV Error: Bad argument (When the input arrays in add/subtract/multiply/divide
functions have different types, the output array type must be explicitly specified) in
 arithm_op, file /usr/local/src/OpenCV/modules/core/src/arithm.cpp, line 1269

So, is there a way to explicitly specify the output array type of A+B as float? Thanks

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answered 2012-07-12 18:47:05 -0600

AlexanderShishkov gravatar image

updated 2012-07-12 18:51:55 -0600

I think it impossible using + operator. You can:

  • Use convert to float
 
const Mat A( 10, 20, CV_32FC1, Scalar::all(CV_PI) );
const Mat B( A.size(), CV_8UC1, Scalar::all(10) );
Mat E(A.size(), A.type());
B.convertTo(E, CV_32FC1);
Mat C( A.size(), A.type() );
C = E+A;
  • Per-element sum

const Mat A( 10, 20, CV_32FC1, Scalar::all(CV_PI) );
const Mat B( A.size(), CV_8UC1, Scalar::all(10) );
Mat C(A.size(), A.type());
for (int i = 0; i < A.rows; i++)
{
    for (int j = 0; j < A.cols; j++)
    {
        C.at<float>(i,j) = A.at<float>(i,j)+B.at<uchar>(i,j);
    }
}

or


const Mat A( 10, 20, CV_32FC1, Scalar::all(CV_PI) );
const Mat B( A.size(), CV_8UC1, Scalar::all(10) );
Mat C(A.size(), A.type());
for (int i = 0; i < A.rows; i++)
{
    const float* Aptr = reinterpret_cast< const float*>(A.ptr(i));
    const uchar* Bptr = reinterpret_cast< const uchar*>(B.ptr(i));
    float* Cptr = reinterpret_cast< float*>(C.ptr(i));
    for (int j = 0; j < A.cols; j++)
    {
        Cptr[j] = Aptr[j]+Bptr[j];
    }
}
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very helpful!Great work!

jsxyhelu gravatar imagejsxyhelu ( 2017-03-06 21:24:58 -0600 )edit
1

answered 2012-07-12 22:40:21 -0600

Niu ZhiHeng gravatar image

Thank Alex Shishkov! Very excellent answer!

I have one comment only. For the first method of conversion, matrices C and E do not need to be initialized explicitly.So it is also OK to be like this:

const Mat A( 10, 20, CV_32FC1, Scalar::all(CV_PI) );
const Mat B( A.size(), CV_8UC1, Scalar::all(10) );
Mat C,E;
B.convertTo(E, CV_32FC1);
C = E+A;
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2

My 2 cents to the 3d version Alex suggested:

const float* Aptr = A.ptr<float>(i);

is better than

const float* Aptr = reinterpret_cast< const float*>(A.ptr(i));

Maria Dimashova gravatar imageMaria Dimashova ( 2012-07-17 02:29:42 -0600 )edit

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Asked: 2012-07-12 12:20:12 -0600

Seen: 20,069 times

Last updated: Jul 12 '12